65 lines
1.8 KiB
Python
65 lines
1.8 KiB
Python
import os
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import random
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import pygame
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from card import Card
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# CONSTANTS
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WIDTH = 1600
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HEIGHT = 900
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BACKGROUND_COLOR = (66, 135, 245)
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screen = pygame.display.set_mode((WIDTH, HEIGHT))
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pygame.display.set_caption('Turtle Cards')
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# Creates list of images, doubles it, and shuffles it
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image_files = os.listdir('images')
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image_files.remove('turtle.jpg')
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image_files.extend(image_files)
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random.shuffle(image_files)
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# Create sprites
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cards = [Card(f'images/{file}', WIDTH, HEIGHT) for file in image_files]
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for card in cards:
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screen.blit(card.image, card.rect)
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pygame.display.flip()
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# Move sprites
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# TODO: Fix initial movement of sprites
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for i in range(16):
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# Note: Coordinates start from (0, 0) at top left of screen.
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# Arrange cards in a grid, 4x4, with a margin of 20 pixels between each card.
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# Array from left to right, then top to bottom.
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cards[i].move((150 * (i % 4)) + 85, (150 * int(i / 4)) + 85)
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print(str((150 * (i % 4)) + 85), str((150 * int(i / 4)) + 85))
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print(cards[i].rect)
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game_is_running = True
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clicked_cards = []
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while game_is_running:
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# Draw things
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screen.fill(BACKGROUND_COLOR)
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for card in cards:
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screen.blit(card.image, card.rect)
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if clicked_cards[0].image == clicked_cards[1].image:
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# Code for if cards match
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print('Cards match!')
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clicked_cards = []
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else:
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# Code for if cards don't match
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print('Cards don\'t match!')
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clicked_cards[0].flip_card()
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clicked_cards[1].flip_card()
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clicked_cards = []
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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game_is_running = False
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for card in cards:
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if card.is_clicked():
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clicked_cards.append(card)
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card.flip_card()
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cards[0].move(1, 0)
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pygame.display.flip()
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