turtle_match/main.py

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import os
import random
import pygame
from card import Card
# CONSTANTS
WIDTH = 1600
HEIGHT = 900
BACKGROUND_COLOR = (66, 135, 245)
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption('Turtle Cards')
# Creates list of images, doubles it, and shuffles it
image_files = os.listdir('images')
image_files.remove('turtle.jpg')
image_files.extend(image_files)
random.shuffle(image_files)
# Create sprites
cards = [Card(f'images/{file}', WIDTH, HEIGHT) for file in image_files]
for card in cards:
screen.blit(card.image, card.rect)
pygame.display.flip()
# Move sprites
# TODO: Fix initial movement of sprites
for i in range(16):
# Note: Coordinates start from (0, 0) at top left of screen.
# Arrange cards in a grid, 4x4, with a margin of 20 pixels between each card.
# Array from left to right, then top to bottom.
cards[i].move((150 * (i % 4)) + 85, (150 * int(i / 4)) + 85)
print(str((150 * (i % 4)) + 85), str((150 * int(i / 4)) + 85))
print(cards[i].rect)
game_is_running = True
clicked_cards = []
while game_is_running:
# Draw things
screen.fill(BACKGROUND_COLOR)
for card in cards:
screen.blit(card.image, card.rect)
if clicked_cards[0].image == clicked_cards[1].image:
# Code for if cards match
print('Cards match!')
clicked_cards = []
else:
# Code for if cards don't match
print('Cards don\'t match!')
clicked_cards[0].flip_card()
clicked_cards[1].flip_card()
clicked_cards = []
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_is_running = False
for card in cards:
if card.is_clicked():
clicked_cards.append(card)
card.flip_card()
cards[0].move(1, 0)
pygame.display.flip()