droneinvaders.py finished
This commit is contained in:
parent
fbc6e4cccb
commit
e18a419f62
1 changed files with 70 additions and 9 deletions
|
@ -9,6 +9,7 @@ from sound_and_music import SoundAndMusic
|
||||||
|
|
||||||
class DroneInvaders:
|
class DroneInvaders:
|
||||||
def __init__(self, x_min, x_max, y_min, y_max):
|
def __init__(self, x_min, x_max, y_min, y_max):
|
||||||
|
self.done = None
|
||||||
self.x_min = x_min
|
self.x_min = x_min
|
||||||
self.x_max = x_max
|
self.x_max = x_max
|
||||||
self.y_min = y_min
|
self.y_min = y_min
|
||||||
|
@ -19,20 +20,81 @@ class DroneInvaders:
|
||||||
self.screen.bgcolor('light green')
|
self.screen.bgcolor('light green')
|
||||||
self.screen.setworldcoordinates(self.x_min, self.y_min, self.x_max, self.y_max)
|
self.screen.setworldcoordinates(self.x_min, self.y_min, self.x_max, self.y_max)
|
||||||
self.scoreboard = Scoreboard(x_min + 0.02, y_max - 0.2)
|
self.scoreboard = Scoreboard(x_min + 0.02, y_max - 0.2)
|
||||||
self.lasercannon = Rocket(self.x_min, self.x_max, self.y_min, self.y_max, self.screen, self.scoreboard)
|
self.rocket = Rocket(self.x_min, self.x_max, self.y_min, self.y_max, self.screen, self.scoreboard)
|
||||||
self.delay = 0.1
|
self.delay = 0.1
|
||||||
self.game_states = {'Intro': 1, 'Playing': 2, 'InterLevel': 3, 'GameOver': 4, 'Pause': 5}
|
self.game_states = {'Intro': 1, 'Playing': 2, 'InterLevel': 3, 'GameOver': 4, 'Pause': 5}
|
||||||
self.game_state = self.game_states['Intro']
|
self.game_state = self.game_states['Intro']
|
||||||
|
|
||||||
|
self.pause_turtle = turtle.Turtle()
|
||||||
|
self.pause_turtle.hideturtle()
|
||||||
|
self.pause_turtle.penup()
|
||||||
|
self.PAUSE_FONT = ('Arial', 24, 'bold')
|
||||||
|
|
||||||
def play(self):
|
def play(self):
|
||||||
|
self.scoreboard.draw_scoreboard()
|
||||||
|
self.screen.ontimer(self.add_drone, self.scoreboard.spawn_time)
|
||||||
|
|
||||||
|
# Register listeners
|
||||||
|
self.screen.onclick(self.rocket.aim)
|
||||||
|
self.screen.onkey(self.rocket.shoot, 'space')
|
||||||
|
self.screen.onkey(self.rocket.shoot, 's')
|
||||||
|
self.screen.onkey(self.pause, 'p')
|
||||||
|
self.screen.onkey(self.quit, 'Escape')
|
||||||
|
self.screen.onkey(self.quit, 'q')
|
||||||
|
self.screen.onkey(self.music_up, 'Up')
|
||||||
|
self.screen.onkey(self.music_down, 'Down')
|
||||||
|
self.screen.onkey(self.sfx_up, '+') # Only works with plus on num pad
|
||||||
|
self.screen.onkey(self.sfx_down, '=') # For plus beside backspace
|
||||||
|
self.screen.onkey(self.sfx_down, '-') # Works with either minus
|
||||||
|
self.screen.listen()
|
||||||
|
|
||||||
|
self.done = False
|
||||||
|
while not self.done:
|
||||||
|
self.screen.update()
|
||||||
|
|
||||||
|
if self.game_state == self.game_states['Intro']:
|
||||||
|
self.game_state = self.game_states['Playing']
|
||||||
|
self.screen.ontimer(self.add_drone, self.scoreboard.spawn_time)
|
||||||
|
elif self.game_state == self.game_states['Playing']:
|
||||||
|
# Update drones
|
||||||
|
if self.scoreboard.drones_remaining <= 0:
|
||||||
|
self.game_state = self.game_states['InterLevel']
|
||||||
|
else:
|
||||||
|
for drone in Drone.get_drones():
|
||||||
|
drone.update()
|
||||||
|
if drone.out_of_bounds():
|
||||||
|
Drone.destory_all()
|
||||||
|
self.game_state = self.game_states['GameOver']
|
||||||
|
break
|
||||||
|
elif self.game_state == self.game_states['InterLevel']:
|
||||||
|
self.screen.ontimer(self.add_drone, 0)
|
||||||
|
self.game_state = self.game_states['Playing']
|
||||||
|
Drone.destory_all()
|
||||||
|
self.rocket.hideturtle()
|
||||||
|
if self.scoreboard.new_level():
|
||||||
|
self.rocket.showturtle()
|
||||||
|
self.game_state = self.game_states['Playing']
|
||||||
|
self.screen.ontimer(self.add_drone, self.scoreboard.spawn_time)
|
||||||
|
self.scoreboard.draw_scoreboard()
|
||||||
|
else:
|
||||||
|
self.game_state = self.game_states['GameOver']
|
||||||
|
elif self.game_state == self.game_states['GameOver']:
|
||||||
|
self.screen.ontimer(self.add_drone, 0)
|
||||||
|
Drone.destory_all()
|
||||||
|
self.rocket.hideturtle()
|
||||||
|
self.scoreboard.game_over()
|
||||||
|
elif self.game_state == self.game_states['Pause']:
|
||||||
|
pass
|
||||||
|
|
||||||
|
time.sleep(self.delay)
|
||||||
|
|
||||||
self.screen.exitonclick()
|
self.screen.exitonclick()
|
||||||
|
|
||||||
def add_drone(self):
|
def add_drone(self):
|
||||||
if self.game_state != self.game_states['Playing']:
|
if self.game_state != self.game_states['Playing']:
|
||||||
return
|
return
|
||||||
if self.scoreboard.drones_remaining > len(Drone.getDrones()) and len(
|
if self.scoreboard.drones_remaining > len(Drone.get_drones()) and len(
|
||||||
Drone.getDrones()) < self.scoreboard.max_drones:
|
Drone.get_drones()) < self.scoreboard.max_drones:
|
||||||
Drone(self.scoreboard.drone_speed, self.x_min, self.x_max, self.y_min, self.y_max)
|
Drone(self.scoreboard.drone_speed, self.x_min, self.x_max, self.y_min, self.y_max)
|
||||||
if not self.done:
|
if not self.done:
|
||||||
self.screen.ontimer(self.add_drone, self.scoreboard.spawn_time)
|
self.screen.ontimer(self.add_drone, self.scoreboard.spawn_time)
|
||||||
|
@ -44,18 +106,17 @@ class DroneInvaders:
|
||||||
SoundAndMusic.pause_music()
|
SoundAndMusic.pause_music()
|
||||||
# Write to screen
|
# Write to screen
|
||||||
# self.pause_screen.bgcolor('light blue')
|
# self.pause_screen.bgcolor('light blue')
|
||||||
self.lasercannon.hideturtle()
|
self.rocket.hideturtle()
|
||||||
for drone in Drone.getDrones():
|
for drone in Drone.get_drones():
|
||||||
drone.hideturtle()
|
drone.hideturtle()
|
||||||
self.draw_pause_message()
|
self.draw_pause_message()
|
||||||
|
|
||||||
|
|
||||||
else:
|
else:
|
||||||
self.screen.ontimer(self.add_drone, self.scoreboard.spawn_time)
|
self.screen.ontimer(self.add_drone, self.scoreboard.spawn_time)
|
||||||
self.game_state = self.game_states['Playing']
|
self.game_state = self.game_states['Playing']
|
||||||
SoundAndMusic.unpause_music()
|
SoundAndMusic.unpause_music()
|
||||||
self.lasercannon.showturtle()
|
self.rocket.showturtle()
|
||||||
for drone in Drone.getDrones():
|
for drone in Drone.get_drones():
|
||||||
drone.showturtle()
|
drone.showturtle()
|
||||||
self.pause_turtle.clear()
|
self.pause_turtle.clear()
|
||||||
|
|
||||||
|
@ -96,4 +157,4 @@ class DroneInvaders:
|
||||||
|
|
||||||
def quit(self):
|
def quit(self):
|
||||||
self.screen.bye()
|
self.screen.bye()
|
||||||
sys.exit()
|
exit(0)
|
||||||
|
|
Loading…
Reference in a new issue