python_notes/Turtle/Drone Invaders/scoreboard.py

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from turtle import Turtle
import json
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from audio import Audio
import time
class Scoreboard(Turtle):
def __init__(self, x, y):
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"""
Initialize the scoreboard.
:param x: X coordinate of the scoreboard.
:param y: Y coordinate of the scoreboard.
"""
super().__init__()
self.score = 0
# Level Data
with open('level_data.json', 'r') as file:
self.level_data = json.load(file)
self.levels = list(self.level_data.keys())
self.__current_level = 0 # must use dunderscore here because of @property, do not want a setter
self.__drones_remaining = self.level_data[self.levels[self.current_level]]['NumDrones']
self.__max_drones = self.level_data[self.levels[self.current_level]]['MaxDrones']
self.__drone_speed = self.level_data[self.levels[self.current_level]]['DroneSpeed']
self.__spawn_time = self.level_data[self.levels[self.current_level]]['SpawnTime']
try:
with open('data.txt') as file:
self.high_score = int(file.read())
except FileNotFoundError:
self.high_score = 0
self.color('white')
self.penup()
self.hideturtle()
self.setposition(x, y)
self.SCORE_FONT = ('Courier', 18, 'bold')
self.GAME_OVER_FONT = ('Courier', 36, 'bold')
self.LEFT_ALIGN = 'left'
self.CENTER_ALIGN = 'center'
self.draw_scoreboard()
self.gameover_sound_played = False
@property
def current_level(self):
return self.__current_level
@property
def drones_remaining(self):
return self.__drones_remaining
@property
def max_drones(self):
return self.__max_drones
@property
def drone_speed(self):
return self.__drone_speed
@property
def spawn_time(self):
return self.__spawn_time
def draw_scoreboard(self):
self.clear()
display = (
f'Score: {self.score} :: Level: {self.current_level + 1} :: Drones Remaining: {self.drones_remaining}'
f' :: High Score: {self.high_score}')
self.write(display, align=self.LEFT_ALIGN, font=self.SCORE_FONT)
def reset(self):
if self.score > self.high_score:
self.high_score = self.score
with open('data.txt', 'w') as file:
file.write(str(self.high_score))
self.score = 0
self.draw_scoreboard()
def game_over(self):
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Audio.stop_music()
if self.score > self.high_score:
with open('data.txt', 'w') as file:
file.write(str(self.score))
self.score = -1
if self.current_level == len(self.levels) and self.drones_remaining == 0:
self.game_over_won()
else:
self.game_over_lost()
def game_over_lost(self):
self.goto(0, 0)
self.write('GAME OVER', align=self.CENTER_ALIGN, font=self.GAME_OVER_FONT)
self.goto(0, -0.15)
self.write('The world has been destroyed', align=self.CENTER_ALIGN, font=self.GAME_OVER_FONT)
if not self.gameover_sound_played:
self.gameover_sound_played = True
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Audio.play_game_lost_sound()
def game_over_won(self):
self.goto(0, 0.15)
self.write('Victory', align=self.CENTER_ALIGN, font=self.GAME_OVER_FONT)
self.goto(0, 0)
self.write('You saved the world!', align=self.CENTER_ALIGN, font=self.GAME_OVER_FONT)
self.goto(0, -0.15)
self.write('You have been elected', align=self.CENTER_ALIGN, font=self.GAME_OVER_FONT)
self.goto(0, -0.30)
self.write('Grand Poobah!', align=self.CENTER_ALIGN, font=self.GAME_OVER_FONT)
if not self.gameover_sound_played:
self.gameover_sound_played = True
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Audio.play_game_won_sound()
def increment(self, amount, droneLost=True):
self.score += amount
if droneLost:
self.__drones_remaining -= 1
self.draw_scoreboard()
def new_level(self):
self.__current_level += 1
if self.__current_level < len(self.levels):
self.__drones_remaining = self.level_data[self.levels[self.current_level]]['NumDrones']
self.__max_drones = self.level_data[self.levels[self.current_level]]['MaxDrones']
self.__drone_speed = self.level_data[self.levels[self.current_level]]['DroneSpeed']
self.__spawn_time = self.level_data[self.levels[self.current_level]]['SpawnTime']
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Audio.play_change_level_sound()
count = 5
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count_down = Turtle()
count_down.hideturtle()
count_down.penup()
count_down.goto(0, 0)
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Audio.pause_music()
while count >= 0:
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count_down.write(f'{count}', align=self.CENTER_ALIGN, font=self.GAME_OVER_FONT)
time.sleep(1.0)
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count_down.clear()
count -= 1
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Audio.unpause_music()
self.draw_scoreboard()
return True
else:
return False