New assets added to Drone Invaders, refactored vars to be lower_snake

This commit is contained in:
ben 2022-07-26 14:12:41 -05:00
parent 56098735ee
commit ddac591131
12 changed files with 375 additions and 36 deletions

View file

@ -3,8 +3,9 @@ import math
from drone import Drone
from pygame import mixer
class Bomb(BoundedTurtle):
def __init__(self, initHeading, speed, x_min, xMax, yMin, yMax, scoreboard):
def __init__(self, init_heading, speed, x_min, x_max, y_min, y_max, scoreboard):
pass
def move(self):

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@ -11,18 +11,18 @@ class BoundedTurtle(Turtle):
self.__speed = speed
def out_of_bounds(self):
xPos, yPos = self.position()
x_pos, y_pos = self.position()
out = False
if xPos < self.__xMin or xPos > self.__xMax:
if x_pos < self.__x_min or x_pos > self.__x_max:
out = True
if yPos < self.__yMin or yPos > self.__yMax:
if y_pos < self.__y_min or y_pos > self.__y_max:
out = True
return out
def below_bottom_bound(self):
x_pos, y_pos = self.position()
out = False
if y_pos < self.__yMin:
if y_pos < self.__y_min:
out = True
return out
@ -30,16 +30,16 @@ class BoundedTurtle(Turtle):
return self.__speed
def get_x_min(self):
return self.__xMin
return self.__x_min
def getXMax(self):
return self.__xMax
return self.__x_max
def getYMin(self):
return self.__yMin
def get_y_min(self):
return self.__y_min
def getYMax(self):
return self.__yMax
def get_y_max(self):
return self.__y_max
@abstractmethod
def remove(self):

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@ -1,42 +1,99 @@
import turtle
from turtle import Screen
from drone import Drone
from lasercannon import LaserCannon
from scoreboard import Scoreboard
import time
from sound_and_music import SoundAndMusic
class DroneInvaders:
def __init__(self, x_min, x_max, y_min, y_max):
"""
Initializes DroneInvaders
:param x_min: minimum x value for things on screen
:param x_max: maximum x value for things on screen
:param y_min: minimum y value for things on screen
:param y_max: maximum y value from things on screen
"""
self.x_min = x_min
self.x_max = x_max
self.y_min = y_min
self.y_max = y_max
self.screen = Screen()
self.screen.title('Drone Invaders - A totally original game')
self.screen.setworldcoordinates(x_min, y_min, x_max, y_max)
self.scoreboard = Scoreboard(x_min + 0.1, y_max - 0.2)
self.screen.tracer(False)
self.screen.title('Drone Invaders - Not Space Invaders or Asteroids')
self.screen.bgcolor('light green')
self.screen.setworldcoordinates(self.x_min, self.y_min, self.x_max, self.y_max)
self.scoreboard = Scoreboard(x_min + 0.02, y_max - 0.2)
self.lasercannon = LaserCannon(self.x_min, self.x_max, self.y_min, self.y_max, self.screen, self.scoreboard)
self.delay = 0.1
self.game_states = {'Intro': 1, 'Playing': 2, 'InterLevel': 3, 'GameOver': 4, 'Pause': 5}
self.game_state = self.game_states['Intro']
self.screen.bgcolor('light green')
self.laser_cannon = LaserCannon(x_min, x_max, y_min, y_max, self.screen, self.scoreboard)
def play(self):
self.screen.exitonclick()
def add_drone(self):
if len(Drone.get_drones()) < 7:
Drone(0.01, self.x_min, self.x_max, self.y_min, self.y_max)
if self.game_state != self.game_states['Playing']:
return
if self.scoreboard.drones_remaining > len(Drone.getDrones()) and len(
Drone.getDrones()) < self.scoreboard.max_drones:
Drone(self.scoreboard.drone_speed, self.x_min, self.x_max, self.y_min, self.y_max)
if not self.done:
self.screen.ontimer(fun=self.addDrone, t=1000)
self.screen.ontimer(self.add_drone, self.scoreboard.spawn_time)
def pause(self):
if self.game_state == self.game_states['Playing']:
self.screen.ontimer(self.add_drone, 0)
self.game_state = self.game_states['Pause']
SoundAndMusic.pause_music()
# Write to screen
# self.pause_screen.bgcolor('light blue')
self.lasercannon.hideturtle()
for drone in Drone.getDrones():
drone.hideturtle()
self.draw_pause_message()
else:
self.screen.ontimer(self.add_drone, self.scoreboard.spawn_time)
self.game_state = self.game_states['Playing']
SoundAndMusic.unpause_music()
self.lasercannon.showturtle()
for drone in Drone.getDrones():
drone.showturtle()
self.pause_turtle.clear()
def draw_pause_message(self):
self.pause_turtle.clear()
up = ''
down = ''
self.pause_turtle.color('black')
self.pause_turtle.goto(-0.5, 0.3)
self.pause_turtle.write(f'Music volume: {SoundAndMusic.music_volume} of 100', align='left',
font=self.PAUSE_FONT)
self.pause_turtle.goto(-0.5, 0.2)
self.pause_turtle.write(f'Sfx volume: {SoundAndMusic.sfx_volume} of 100', align='left', font=self.PAUSE_FONT)
self.pause_turtle.goto(-0.5, 0)
self.pause_turtle.write(f'Music up {up}', align='left', font=self.PAUSE_FONT)
self.pause_turtle.goto(-0.5, -0.1)
self.pause_turtle.write(f'Music down {down}', align='left', font=self.PAUSE_FONT)
self.pause_turtle.goto(-0.5, -0.2)
self.pause_turtle.write(f'Sfx up +', align='left', font=self.PAUSE_FONT)
self.pause_turtle.goto(-0.5, -0.3)
self.pause_turtle.write(f'Sfx down -', align='left', font=self.PAUSE_FONT)
def music_up(self):
SoundAndMusic.change_music_volume(1)
self.draw_pause_message()
def music_down(self):
SoundAndMusic.change_music_volume(-1)
self.draw_pause_message()
def sfx_up(self):
SoundAndMusic.change_sfx_volume(1)
self.draw_pause_message()
def sfx_down(self):
SoundAndMusic.change_music_volume(-1)
self.draw_pause_message()
def quit(self):
self.screen.bye()
exit(0)
sys.exit()

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@ -2,14 +2,13 @@ from turtle import Turtle
from bomb import Bomb
from pygame import mixer
class LaserCannon(Turtle):
def __init__(self, x_min, x_max, y_min, y_max, screen, scoreboard):
pass
def aim(self, x, y):
pass
def shoot(self):
pass

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@ -0,0 +1,32 @@
{
"Level1": {
"NumDrones": 10,
"MaxDrones": 7,
"DroneSpeed": 0.005,
"SpawnTime": 2000
},
"Level2": {
"NumDrones": 15,
"MaxDrones": 10,
"DroneSpeed": 0.01,
"SpawnTime": 1500
},
"Level3": {
"NumDrones": 20,
"MaxDrones": 15,
"DroneSpeed": 0.015,
"SpawnTime": 1000
},
"Level4": {
"NumDrones": 30,
"MaxDrones": 20,
"DroneSpeed": 0.02,
"SpawnTime": 800
},
"Level5": {
"NumDrones": 50,
"MaxDrones": 25,
"DroneSpeed": 0.025,
"SpawnTime": 600
}
}

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@ -0,0 +1,8 @@
{
"Level1": {
"NumDrones": 10,
"MaxDrones": 7,
"DroneSpeed": 0.005,
"SpawnTime": 2000
}
}

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@ -0,0 +1,11 @@
from droneinvaders import DroneInvaders
from sound_and_music import SoundAndMusic
SoundAndMusic.start_pygame()
SoundAndMusic.load_music()
SoundAndMusic.play_music()
SoundAndMusic.load_sounds()
if __name__ == '__main__':
di = DroneInvaders(-1, 1, -1, 1)
di.play()

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@ -1,18 +1,139 @@
from turtle import Turtle
import json
from sound_and_music import SoundAndMusic
import time
class Scoreboard(Turtle):
def __init__(self, x, y):
pass
super().__init__()
self.score = 0
# Level Data
with open('level_data.json', 'r') as file:
self.level_data = json.load(file)
self.levels = list(self.level_data.keys())
self.__current_level = 0 # must use dunderscore here because of @property, do not want a setter
self.__drones_remaining = self.level_data[self.levels[self.current_level]]['NumDrones']
self.__max_drones = self.level_data[self.levels[self.current_level]]['MaxDrones']
self.__drone_speed = self.level_data[self.levels[self.current_level]]['DroneSpeed']
self.__spawn_time = self.level_data[self.levels[self.current_level]]['SpawnTime']
try:
with open('data.txt') as file:
self.high_score = int(file.read())
except FileNotFoundError:
self.high_score = 0
self.color('white')
self.penup()
self.hideturtle()
self.setposition(x, y)
self.SCORE_FONT = ('Courier', 18, 'bold')
self.GAME_OVER_FONT = ('Courier', 36, 'bold')
self.LEFT_ALIGN = 'left'
self.CENTER_ALIGN = 'center'
self.draw_scoreboard()
self.gameover_sound_played = False
@property
def current_level(self):
return self.__current_level
@property
def drones_remaining(self):
return self.__drones_remaining
@property
def max_drones(self):
return self.__max_drones
@property
def drone_speed(self):
return self.__drone_speed
@property
def spawn_time(self):
return self.__spawn_time
def draw_scoreboard(self):
pass
self.clear()
display = (
f'Score: {self.score} :: Level: {self.current_level + 1} :: Drones Remaining: {self.drones_remaining}'
f' :: High Score: {self.high_score}')
self.write(display, align=self.LEFT_ALIGN, font=self.SCORE_FONT)
def reset(self):
pass
if self.score > self.high_score:
self.high_score = self.score
with open('data.txt', 'w') as file:
file.write(str(self.high_score))
self.score = 0
self.draw_scoreboard()
def game_over(self):
pass
SoundAndMusic.stop_music()
if self.score > self.high_score:
with open('data.txt', 'w') as file:
file.write(str(self.score))
self.score = -1
if self.current_level == len(self.levels) and self.drones_remaining == 0:
self.game_over_won()
else:
self.game_over_lost()
def increment(self, amount):
pass
def game_over_lost(self):
self.goto(0, 0)
self.write('GAME OVER', align=self.CENTER_ALIGN, font=self.GAME_OVER_FONT)
self.goto(0, -0.15)
self.write('The world has been destroyed', align=self.CENTER_ALIGN, font=self.GAME_OVER_FONT)
if not self.gameover_sound_played:
self.gameover_sound_played = True
SoundAndMusic.play_game_lost_sound()
def game_over_won(self):
self.goto(0, 0.15)
self.write('Victory', align=self.CENTER_ALIGN, font=self.GAME_OVER_FONT)
self.goto(0, 0)
self.write('You saved the world!', align=self.CENTER_ALIGN, font=self.GAME_OVER_FONT)
self.goto(0, -0.15)
self.write('You have been elected', align=self.CENTER_ALIGN, font=self.GAME_OVER_FONT)
self.goto(0, -0.30)
self.write('Grand Poobah!', align=self.CENTER_ALIGN, font=self.GAME_OVER_FONT)
if not self.gameover_sound_played:
self.gameover_sound_played = True
SoundAndMusic.play_game_won_sound()
def increment(self, amount, droneLost=True):
self.score += amount
if droneLost:
self.__drones_remaining -= 1
self.draw_scoreboard()
def new_level(self):
self.__current_level += 1
if self.__current_level < len(self.levels):
self.__drones_remaining = self.level_data[self.levels[self.current_level]]['NumDrones']
self.__max_drones = self.level_data[self.levels[self.current_level]]['MaxDrones']
self.__drone_speed = self.level_data[self.levels[self.current_level]]['DroneSpeed']
self.__spawn_time = self.level_data[self.levels[self.current_level]]['SpawnTime']
SoundAndMusic.play_change_level_sound()
count = 5
countDown = Turtle()
countDown.hideturtle()
countDown.penup()
countDown.goto(0, 0)
SoundAndMusic.pause_music()
while count >= 0:
countDown.write(f'{count}', align=self.CENTER_ALIGN, font=self.GAME_OVER_FONT)
time.sleep(1.0)
countDown.clear()
count -= 1
SoundAndMusic.unpause_music()
self.draw_scoreboard()
return True
else:
return False

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@ -0,0 +1,110 @@
import pygame
from pygame import mixer
class SoundAndMusic:
laser_sound = 0
explosion_sound = 0
change_level_sound = 0
music_volume = 0
sfx_volume = 0
game_lost_sound = 0
game_won_sound = 0
@staticmethod
def start_pygame():
#global laser_sound, explosion_sound, change_level_sound, music_volume, sfx_volume
pygame.init()
SoundAndMusic.laser_sound = 0.0
SoundAndMusic.explosion_sound = 0.0
SoundAndMusic.change_level_sound = 0.0
SoundAndMusic.game_lost_sound = 0.0
SoundAndMusic.game_won_sound = 0.0
SoundAndMusic.music_volume = 5
SoundAndMusic.sfx_volume = 10
@staticmethod
def load_music():
#global music_volume
mixer.music.load('sounds/mixed_themes.ogg')
mixer.music.set_volume(SoundAndMusic.music_volume / 100)
@staticmethod
def play_music():
mixer.music.play(loops=-1)
@staticmethod
def pause_music():
mixer.music.pause()
@staticmethod
def unpause_music():
mixer.music.unpause()
@staticmethod
def stop_music():
mixer.music.stop()
@staticmethod
def load_sounds():
#global sfx_volume, laser_sound, explosion_sound, change_level_sound
SoundAndMusic.laser_sound = mixer.Sound('sounds/laser.wav')
SoundAndMusic.laser_sound.set_volume(SoundAndMusic.sfx_volume / 100)
SoundAndMusic.explosion_sound = mixer.Sound('sounds/explosion.wav')
SoundAndMusic.explosion_sound.set_volume(SoundAndMusic.sfx_volume / 100)
SoundAndMusic.change_level_sound = mixer.Sound('sounds/change_levels.wav')
SoundAndMusic.change_level_sound.set_volume(SoundAndMusic.sfx_volume / 100)
SoundAndMusic.game_lost_sound = mixer.Sound('sounds/game_lost_sound.wav')
SoundAndMusic.game_lost_sound.set_volume(SoundAndMusic.sfx_volume / 100)
SoundAndMusic.game_won_sound = mixer.Sound('sounds/game_won_sound.wav')
SoundAndMusic.game_won_sound.set_volume(SoundAndMusic.sfx_volume / 100)
@staticmethod
def play_laser_sound():
SoundAndMusic.laser_sound.play()
@staticmethod
def play_explosion_sound():
SoundAndMusic.explosion_sound.play()
@staticmethod
def play_change_level_sound():
SoundAndMusic.change_level_sound.play()
@staticmethod
def play_game_lost_sound():
SoundAndMusic.game_lost_sound.play()
@staticmethod
def play_game_won_sound():
SoundAndMusic.game_won_sound.play()
@staticmethod
def change_sfx_volume(delta_volume):
#global laser_sound, explosion_sound, change_level_sound, sfx_volume
SoundAndMusic.sfx_volume += delta_volume
if SoundAndMusic.sfx_volume > 100:
SoundAndMusic.sfx_volume = 100
elif SoundAndMusic.sfx_volume < 0:
SoundAndMusic.sfx_volume = 0
SoundAndMusic.laser_sound.set_volume(SoundAndMusic.sfx_volume / 100)
SoundAndMusic.explosion_sound.set_volume(SoundAndMusic.sfx_volume / 100)
SoundAndMusic.change_level_sound.set_volume(SoundAndMusic.sfx_volume / 100)
print(SoundAndMusic.sfx_volume)
@staticmethod
def change_music_volume(delta_volume):
#global music_volume
SoundAndMusic.music_volume += delta_volume
if SoundAndMusic.music_volume > 100:
SoundAndMusic.music_volume = 100
elif SoundAndMusic.music_volume < 0:
SoundAndMusic.music_volume = 0
mixer.music.set_volume(SoundAndMusic.music_volume / 100)
print(SoundAndMusic.music_volume)

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