import pygame class ImageSprite(pygame.sprite.Sprite): def __init__(self, image_path, screen_width, screen_height): """ Initializes Card object. :param image_path: Path of :param screen_width: :param screen_height: """ super().__init__() self.image = pygame.image.load(image_path) self.rect = self.image.get_rect() self.rect.move(screen_width / 2, screen_height / 2) self.width = screen_width self.height = screen_height def is_clicked(self): """ Tests if the sprite is clicked :return: Returns True if clicked, False otherwise """ mouse_pos = pygame.mouse.get_pos() if self.rect.collidepoint(mouse_pos) and pygame.mouse.get_pressed()[0]: return True else: return False def move(self, x, y): """ Moves to the given x and y coordinates :param x: x coordinate :param y: y coordinate :return: None """ self.rect.move(x / self.width, y / self.height)