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9 changed files with 25 additions and 167 deletions
24
README.md
24
README.md
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@ -1,23 +1,5 @@
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# Memory Game
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### Benjamin Zimmerman
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## Memory Game
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---
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This is my final project (option 1) for ITSE-1479.
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Instead of using the provided cardback.png image, I used a photo of one of my turtles as the card back.
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Info for users:
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- This is my final project (option 1) for ITSE-1479 (Intro to Scripting Languages)
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- It is a memory game with a graphical interface.
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- You can click on a card to flip it. Match 2 cards correctly and the cards will stay flipped. Match all cards to win.
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- Scoring:
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- When you make an incorrect match, you lose 1 point.
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- When you make a correct match, you gain 5 points.
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Technical info:
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- This program is written in Python 3, using the turtle module for graphics, and the pygame module for sound and music.
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- Instead of using the provided cardback.png image, I used a photo of one of my turtles as the card back.
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- Notable game behavior: If you make an incorrect match, the cards will flip back over after 1 second. However, if you click on a card while the incorrect match is still face up, nothing will happen.
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- Just wait until the cards flip back over.
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Future plans:
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- Change the game behavior to a queue of cards to flip over, 1 pair at a time.
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- Expand the game to include a stopwatch.
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- Expand score to include number of correct and incorrect matches.
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58
audio.py
58
audio.py
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@ -1,58 +0,0 @@
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from pygame import mixer
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class Audio:
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background_music = 0
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click_sound = 0
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match_made_sound = 0
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no_match_sound = 0
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game_success_sound = 0
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@staticmethod
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def start_audio():
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mixer.init()
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# Background music is Fisticuffs in Frederick Street, by Christophe Saunière
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mixer.music.load('audio/background.wav')
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# Click sound... I don't remember where I got it. Sorry for no link.
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Audio.click_sound = mixer.Sound('audio/mouse_click.wav')
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# Match made sound
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# https://pixabay.com/?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=43637
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Audio.match_made_sound = mixer.Sound('audio/match_made.wav')
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# no_match sound is from https://freesound.org/people/distillerystudio/sounds/327738/
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Audio.no_match_sound = mixer.Sound('audio/no_match.wav')
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# game_success_sound is TMNT turtle Michaelangelo saying "Cowabunga!"
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Audio.game_success_sound = mixer.Sound('audio/game_success.wav')
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@staticmethod
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def play_background_music():
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mixer.music.play(-1)
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mixer.music.set_volume(0.5)
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@staticmethod
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def pause_music():
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mixer.music.pause()
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@staticmethod
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def unpause_background_music():
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mixer.music.unpause()
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@staticmethod
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def click():
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Audio.click_sound.play()
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@staticmethod
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def match_made():
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Audio.match_made_sound.play()
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@staticmethod
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def no_match():
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Audio.no_match_sound.play()
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@staticmethod
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def game_success():
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Audio.game_success_sound.play()
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30
card.py
30
card.py
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@ -3,46 +3,30 @@ from tkinter import PhotoImage
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class Card(turtle.Turtle):
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card_count = 0
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def __init__(self, image_path):
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"""
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Initializes Card object.
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:param image_path: Path to image for card_front
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:param image_path: Path to image
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"""
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super().__init__()
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self.image_path = image_path
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self.card_id = Card.card_count
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Card.card_count += 1
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# self.size = 150 # desired image height and width (in pixels)
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self.penup()
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self.speed(8)
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self.back = PhotoImage(file='images/turtle.png').subsample(4, 4)
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turtle.addshape('card_back', turtle.Shape('image', self.back))
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self.front = PhotoImage(file=image_path).subsample(4, 4)
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turtle.addshape(f'card_front{self.card_id}', turtle.Shape('image', self.front))
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self.smaller_back = PhotoImage(file='images/turtle.png').subsample(4, 4)
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turtle.addshape('card_back', turtle.Shape('image', self.smaller_back))
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self.smaller_front = PhotoImage(file=image_path).subsample(4, 4)
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turtle.addshape('card_front', turtle.Shape('image', self.smaller_front))
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self.shape('card_back')
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def __eq__(self, other):
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"""
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Checks if two cards have the same front image.
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:param other: Another Card object
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:return: True if cards have the same front image, False otherwise.
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"""
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if type(other) is not Card:
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raise TypeError('Can only compare Card objects to other Card objects.')
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else:
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return self.image_path == other.image_path
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def to_front(self):
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self.shape(f'card_front{self.card_id}')
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self.shape('card_front')
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def to_back(self):
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self.shape('card_back')
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def is_mouse_over(self, x, y):
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# Collision code reused from D. Atkinson's Turtle Crossing program, with some minor modifications.
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# http://tiny.cc/ShortCodeLink
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top_edge = self.ycor() + 103
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bottom_edge = self.ycor() - 103
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car_left_edge = self.xcor() - 103
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80
main.py
80
main.py
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@ -1,7 +1,3 @@
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from tkinter import PhotoImage
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from audio import Audio
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try:
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import os
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import random
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screen = turtle.Screen()
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turtle.bgcolor('#46a38d')
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screen.setup(WIDTH, HEIGHT)
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screen.title('Turtle Match - Benjamin Zimmerman')
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success_t = turtle.Turtle()
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success_t.hideturtle()
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success_t.penup()
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turtle.register_shape('success_turtle', turtle.Shape('image', PhotoImage(file='images/turtle.png')))
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success_t.shape('success_turtle')
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success_t.goto(-379, 0)
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Audio.start_audio()
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Audio.play_background_music()
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# Scoreboard
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score_text = turtle.Turtle()
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score_text.hideturtle()
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score_text.penup()
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score_text.goto((WIDTH - HEIGHT) // 2, HEIGHT * .25)
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score_text.write('Score: 0', font=('Arial', 24, 'bold'))
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def coord_translation(x, y):
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return x - (WIDTH / 2), y - (HEIGHT / 2)
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image_files = os.listdir('images')
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# Creates list of images, doubles it, and shuffles it
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image_files = os.listdir('images')
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image_files.remove('turtle.png')
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image_files.extend(image_files)
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random.shuffle(image_files)
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cards = []
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for file in image_files:
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path = f'images/{file}'
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cards.append(Card(path))
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cards = [Card(f'images/{file}') for file in image_files]
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# Move sprites
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for i in range(16):
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x, y = coord_translation((210 * (i % 4)) + 105, (210 * int(i / 4)) + 105)
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cards[i].goto(x, y)
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score = 0
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matches = 0
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game_is_running = True
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end_routine_done = False
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clicked_cards = []
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def clicked_card(x, y):
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"""
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Appends the card which was clicked on to the list clicked_cards.
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:return: The card which was clicked
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"""
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global clicked_cards
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if len(clicked_cards) == 2:
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return None
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for card in cards:
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if card.is_mouse_over(x, y) and card.shape()[:10] != 'card_front':
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if card.is_mouse_over(x, y):
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print(cards.index(card))
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card.to_front()
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clicked_cards.append(card)
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Audio.click()
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def update_score():
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score_text.clear()
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score_text.write(f'Score: {score}', font=('Arial', 24, 'bold'))
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screen.onclick(fun=clicked_card)
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game_is_running = True
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clicked_cards = []
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score = 0
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while game_is_running:
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time.sleep(0.1)
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if not end_routine_done:
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if matches >= 8:
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success_t.showturtle()
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Audio.pause_music()
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Audio.game_success()
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time.sleep(3.1)
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Audio.unpause_background_music()
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end_routine_done = True
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if len(clicked_cards) == 2:
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if clicked_cards[0] == clicked_cards[1]:
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time.sleep(0.5)
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clicked_cards[0].hideturtle()
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clicked_cards[1].hideturtle()
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score += 5
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update_score()
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Audio.match_made()
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matches += 1
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else:
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time.sleep(1)
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if clicked_cards[0].shape() != clicked_cards[1].shape():
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time.sleep(2)
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clicked_cards[0].to_back()
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clicked_cards[1].to_back()
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print('Wrong!')
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score -= 1
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update_score()
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Audio.no_match()
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else:
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print('Correct!')
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score += 5
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clicked_cards = []
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screen.update()
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