Made tons of progress, can now detect collisions and print index of card clicked on.
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c61d3878fe
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dce97c2a39
5 changed files with 107 additions and 108 deletions
56
card.py
56
card.py
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@ -1,26 +1,48 @@
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import pygame
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from image_sprite import ImageSprite
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import turtle
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from tkinter import PhotoImage
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class Card(ImageSprite):
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def __init__(self, image_path, screen_width, screen_height):
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class Card(turtle.Turtle):
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def __init__(self, image_path):
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"""
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Initializes Card object.
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:param image_path: Path to image
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:param screen_width: Width of screen
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:param screen_height: Height of screen
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"""
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super().__init__(image_path, screen_width, screen_height)
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super().__init__()
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self.size = 150 # image height and width (in pixels)
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self.card_back = pygame.transform.scale(pygame.image.load('images/turtle.jpg'), (self.size, self.size))
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self.card_front = pygame.transform.scale(pygame.image.load(image_path), (self.size, self.size))
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self.image = self.card_back
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# self.size = 150 # desired image height and width (in pixels)
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self.penup()
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self.speed(8)
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self.smaller_back = PhotoImage(file='images/turtle.png').subsample(4, 4)
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turtle.addshape('card_back', turtle.Shape('image', self.smaller_back))
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self.smaller_front = PhotoImage(file=image_path).subsample(4, 4)
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turtle.addshape('card_front', turtle.Shape('image', self.smaller_front))
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self.shape('card_back')
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self.temp_count = 0
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def to_front(self):
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self.shape('card_front')
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def flip_card(self):
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if self.image == self.card_back:
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self.image = self.card_front
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else:
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self.image = self.card_back
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def to_back(self):
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self.shape('card_back')
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def is_mouse_over(self, x, y):
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# Collision code reused from D. Atkinson's Turtle Crossing program, with some minor modifications.
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top_edge = self.ycor() + 103
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bottom_edge = self.ycor() - 103
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car_left_edge = self.xcor() - 103
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car_right_edge = self.xcor() + 103
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if (
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(
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(y - bottom_edge > 0 and top_edge - y > 0)
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or
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(top_edge - y > 0 and y - bottom_edge > 0)
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)
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and
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(
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(x - car_left_edge > 0 and car_right_edge - x > 0)
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or
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(x - car_left_edge > 0 and car_right_edge - x > 0)
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)
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):
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return True
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return False
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@ -1,38 +0,0 @@
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import pygame
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class ImageSprite(pygame.sprite.Sprite):
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def __init__(self, image_path, screen_width, screen_height):
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"""
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Initializes Card object.
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:param image_path: Path of
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:param screen_width:
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:param screen_height:
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"""
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super().__init__()
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self.image = pygame.image.load(image_path)
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self.rect = self.image.get_rect()
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self.rect.move(screen_width / 2, screen_height / 2)
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self.width = screen_width
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self.height = screen_height
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def is_clicked(self):
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"""
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Tests if the sprite is clicked
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:return: Returns True if clicked, False otherwise
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"""
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mouse_pos = pygame.mouse.get_pos()
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if self.rect.collidepoint(mouse_pos) and pygame.mouse.get_pressed()[0]:
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return True
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else:
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return False
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def move(self, x, y):
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"""
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Moves to the given x and y coordinates
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:param x: x coordinate
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:param y: y coordinate
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:return: None
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"""
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self.rect.move(x / self.width, y / self.height)
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images/turtle.png
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images/turtle.png
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121
main.py
121
main.py
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@ -1,65 +1,80 @@
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import os
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import random
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import pygame
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try:
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import os
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import random
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import time
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import turtle
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from card import Card
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from card import Card
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# CONSTANTS
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WIDTH = 1600
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HEIGHT = 900
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BACKGROUND_COLOR = (66, 135, 245)
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# CONSTANTS
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WIDTH = 1600
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HEIGHT = 840
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BACKGROUND_COLOR = (66, 135, 245)
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screen = pygame.display.set_mode((WIDTH, HEIGHT))
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pygame.display.set_caption('Turtle Cards')
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screen = turtle.Screen()
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turtle.bgcolor('#46a38d')
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screen.setup(WIDTH, HEIGHT)
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# Creates list of images, doubles it, and shuffles it
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image_files = os.listdir('images')
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image_files.remove('turtle.jpg')
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image_files.extend(image_files)
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random.shuffle(image_files)
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# Create sprites
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cards = [Card(f'images/{file}', WIDTH, HEIGHT) for file in image_files]
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for card in cards:
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screen.blit(card.image, card.rect)
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pygame.display.flip()
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def coord_translation(x, y):
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"""
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Translates coordinates from the screen to turtle.
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:param x: x coordinate
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:param y: y coordinate
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:return: Translated coordinates
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"""
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return x - (WIDTH / 2), y - (HEIGHT / 2)
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# Move sprites
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# TODO: Fix initial movement of sprites
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for i in range(16):
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# Note: Coordinates start from (0, 0) at top left of screen.
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# Arrange cards in a grid, 4x4, with a margin of 20 pixels between each card.
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# Array from left to right, then top to bottom.
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cards[i].move((150 * (i % 4)) + 85, (150 * int(i / 4)) + 85)
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print(str((150 * (i % 4)) + 85), str((150 * int(i / 4)) + 85))
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print(cards[i].rect)
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game_is_running = True
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clicked_cards = []
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# Creates list of images, doubles it, and shuffles it
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image_files = os.listdir('images')
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image_files.remove('turtle.png')
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image_files.extend(image_files)
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random.shuffle(image_files)
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while game_is_running:
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# Draw things
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screen.fill(BACKGROUND_COLOR)
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for card in cards:
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screen.blit(card.image, card.rect)
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cards = [Card(f'images/{file}') for file in image_files]
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if clicked_cards[0].image == clicked_cards[1].image:
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# Code for if cards match
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print('Cards match!')
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clicked_cards = []
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else:
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# Code for if cards don't match
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print('Cards don\'t match!')
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clicked_cards[0].flip_card()
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clicked_cards[1].flip_card()
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clicked_cards = []
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# Move sprites
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for i in range(16):
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# Note: Coordinates start from (0, 0) at top left of screen.
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# Arrange cards in a grid, 4x4, with a margin of 20 pixels between each card.
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# Array from left to right, then top to bottom.
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x, y = coord_translation((210 * (i % 4)) + 105, (210 * int(i / 4)) + 105)
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cards[i].goto(x, y)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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game_is_running = False
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def clicked_card(x, y):
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"""
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:return: The card which was clicked
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"""
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for card in cards:
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if card.is_clicked():
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if card.is_mouse_over(x, y):
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print(cards.index(card))
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card.to_front()
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clicked_cards.append(card)
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card.flip_card()
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cards[0].move(1, 0)
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pygame.display.flip()
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screen.onclick(fun=clicked_card)
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game_is_running = True
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clicked_cards = []
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score = 0
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while game_is_running:
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time.sleep(0.1)
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if len(clicked_cards) == 2:
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if clicked_cards[0].shape() != clicked_cards[1].shape():
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time.sleep(2)
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clicked_cards[0].to_back()
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clicked_cards[1].to_back()
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print('Wrong!')
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score -= 1
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else:
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print('Correct!')
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score += 5
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clicked_cards = []
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screen.update()
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screen.mainloop()
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except turtle.Terminator:
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exit(0)
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