Made tons of progress, can now detect collisions and print index of card clicked on.
This commit is contained in:
parent
c61d3878fe
commit
dce97c2a39
5 changed files with 107 additions and 108 deletions
56
card.py
56
card.py
|
@ -1,26 +1,48 @@
|
|||
import pygame
|
||||
from image_sprite import ImageSprite
|
||||
import turtle
|
||||
from tkinter import PhotoImage
|
||||
|
||||
|
||||
class Card(ImageSprite):
|
||||
def __init__(self, image_path, screen_width, screen_height):
|
||||
class Card(turtle.Turtle):
|
||||
def __init__(self, image_path):
|
||||
"""
|
||||
Initializes Card object.
|
||||
:param image_path: Path to image
|
||||
:param screen_width: Width of screen
|
||||
:param screen_height: Height of screen
|
||||
"""
|
||||
super().__init__(image_path, screen_width, screen_height)
|
||||
super().__init__()
|
||||
|
||||
self.size = 150 # image height and width (in pixels)
|
||||
self.card_back = pygame.transform.scale(pygame.image.load('images/turtle.jpg'), (self.size, self.size))
|
||||
self.card_front = pygame.transform.scale(pygame.image.load(image_path), (self.size, self.size))
|
||||
self.image = self.card_back
|
||||
# self.size = 150 # desired image height and width (in pixels)
|
||||
self.penup()
|
||||
self.speed(8)
|
||||
self.smaller_back = PhotoImage(file='images/turtle.png').subsample(4, 4)
|
||||
turtle.addshape('card_back', turtle.Shape('image', self.smaller_back))
|
||||
self.smaller_front = PhotoImage(file=image_path).subsample(4, 4)
|
||||
turtle.addshape('card_front', turtle.Shape('image', self.smaller_front))
|
||||
self.shape('card_back')
|
||||
|
||||
self.temp_count = 0
|
||||
def to_front(self):
|
||||
self.shape('card_front')
|
||||
|
||||
def flip_card(self):
|
||||
if self.image == self.card_back:
|
||||
self.image = self.card_front
|
||||
else:
|
||||
self.image = self.card_back
|
||||
def to_back(self):
|
||||
self.shape('card_back')
|
||||
|
||||
def is_mouse_over(self, x, y):
|
||||
# Collision code reused from D. Atkinson's Turtle Crossing program, with some minor modifications.
|
||||
top_edge = self.ycor() + 103
|
||||
bottom_edge = self.ycor() - 103
|
||||
car_left_edge = self.xcor() - 103
|
||||
car_right_edge = self.xcor() + 103
|
||||
if (
|
||||
(
|
||||
(y - bottom_edge > 0 and top_edge - y > 0)
|
||||
or
|
||||
(top_edge - y > 0 and y - bottom_edge > 0)
|
||||
)
|
||||
and
|
||||
(
|
||||
(x - car_left_edge > 0 and car_right_edge - x > 0)
|
||||
or
|
||||
(x - car_left_edge > 0 and car_right_edge - x > 0)
|
||||
)
|
||||
):
|
||||
return True
|
||||
return False
|
||||
|
|
|
@ -1,38 +0,0 @@
|
|||
import pygame
|
||||
|
||||
|
||||
class ImageSprite(pygame.sprite.Sprite):
|
||||
def __init__(self, image_path, screen_width, screen_height):
|
||||
"""
|
||||
Initializes Card object.
|
||||
:param image_path: Path of
|
||||
:param screen_width:
|
||||
:param screen_height:
|
||||
"""
|
||||
super().__init__()
|
||||
|
||||
self.image = pygame.image.load(image_path)
|
||||
self.rect = self.image.get_rect()
|
||||
self.rect.move(screen_width / 2, screen_height / 2)
|
||||
self.width = screen_width
|
||||
self.height = screen_height
|
||||
|
||||
def is_clicked(self):
|
||||
"""
|
||||
Tests if the sprite is clicked
|
||||
:return: Returns True if clicked, False otherwise
|
||||
"""
|
||||
mouse_pos = pygame.mouse.get_pos()
|
||||
if self.rect.collidepoint(mouse_pos) and pygame.mouse.get_pressed()[0]:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def move(self, x, y):
|
||||
"""
|
||||
Moves to the given x and y coordinates
|
||||
:param x: x coordinate
|
||||
:param y: y coordinate
|
||||
:return: None
|
||||
"""
|
||||
self.rect.move(x / self.width, y / self.height)
|
Binary file not shown.
Before Width: | Height: | Size: 189 KiB |
BIN
images/turtle.png
Normal file
BIN
images/turtle.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 MiB |
119
main.py
119
main.py
|
@ -1,65 +1,80 @@
|
|||
import os
|
||||
import random
|
||||
import pygame
|
||||
try:
|
||||
import os
|
||||
import random
|
||||
import time
|
||||
import turtle
|
||||
|
||||
from card import Card
|
||||
from card import Card
|
||||
|
||||
# CONSTANTS
|
||||
WIDTH = 1600
|
||||
HEIGHT = 900
|
||||
BACKGROUND_COLOR = (66, 135, 245)
|
||||
# CONSTANTS
|
||||
WIDTH = 1600
|
||||
HEIGHT = 840
|
||||
BACKGROUND_COLOR = (66, 135, 245)
|
||||
|
||||
screen = pygame.display.set_mode((WIDTH, HEIGHT))
|
||||
pygame.display.set_caption('Turtle Cards')
|
||||
screen = turtle.Screen()
|
||||
turtle.bgcolor('#46a38d')
|
||||
screen.setup(WIDTH, HEIGHT)
|
||||
|
||||
# Creates list of images, doubles it, and shuffles it
|
||||
image_files = os.listdir('images')
|
||||
image_files.remove('turtle.jpg')
|
||||
image_files.extend(image_files)
|
||||
random.shuffle(image_files)
|
||||
|
||||
# Create sprites
|
||||
cards = [Card(f'images/{file}', WIDTH, HEIGHT) for file in image_files]
|
||||
for card in cards:
|
||||
screen.blit(card.image, card.rect)
|
||||
pygame.display.flip()
|
||||
def coord_translation(x, y):
|
||||
"""
|
||||
Translates coordinates from the screen to turtle.
|
||||
:param x: x coordinate
|
||||
:param y: y coordinate
|
||||
:return: Translated coordinates
|
||||
"""
|
||||
return x - (WIDTH / 2), y - (HEIGHT / 2)
|
||||
|
||||
# Move sprites
|
||||
# TODO: Fix initial movement of sprites
|
||||
for i in range(16):
|
||||
|
||||
# Creates list of images, doubles it, and shuffles it
|
||||
image_files = os.listdir('images')
|
||||
image_files.remove('turtle.png')
|
||||
image_files.extend(image_files)
|
||||
random.shuffle(image_files)
|
||||
|
||||
cards = [Card(f'images/{file}') for file in image_files]
|
||||
|
||||
# Move sprites
|
||||
for i in range(16):
|
||||
# Note: Coordinates start from (0, 0) at top left of screen.
|
||||
# Arrange cards in a grid, 4x4, with a margin of 20 pixels between each card.
|
||||
# Array from left to right, then top to bottom.
|
||||
cards[i].move((150 * (i % 4)) + 85, (150 * int(i / 4)) + 85)
|
||||
print(str((150 * (i % 4)) + 85), str((150 * int(i / 4)) + 85))
|
||||
print(cards[i].rect)
|
||||
x, y = coord_translation((210 * (i % 4)) + 105, (210 * int(i / 4)) + 105)
|
||||
cards[i].goto(x, y)
|
||||
|
||||
game_is_running = True
|
||||
clicked_cards = []
|
||||
|
||||
while game_is_running:
|
||||
# Draw things
|
||||
screen.fill(BACKGROUND_COLOR)
|
||||
def clicked_card(x, y):
|
||||
"""
|
||||
:return: The card which was clicked
|
||||
"""
|
||||
for card in cards:
|
||||
screen.blit(card.image, card.rect)
|
||||
|
||||
if clicked_cards[0].image == clicked_cards[1].image:
|
||||
# Code for if cards match
|
||||
print('Cards match!')
|
||||
clicked_cards = []
|
||||
else:
|
||||
# Code for if cards don't match
|
||||
print('Cards don\'t match!')
|
||||
clicked_cards[0].flip_card()
|
||||
clicked_cards[1].flip_card()
|
||||
clicked_cards = []
|
||||
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
game_is_running = False
|
||||
for card in cards:
|
||||
if card.is_clicked():
|
||||
if card.is_mouse_over(x, y):
|
||||
print(cards.index(card))
|
||||
card.to_front()
|
||||
clicked_cards.append(card)
|
||||
card.flip_card()
|
||||
cards[0].move(1, 0)
|
||||
pygame.display.flip()
|
||||
|
||||
|
||||
screen.onclick(fun=clicked_card)
|
||||
|
||||
game_is_running = True
|
||||
clicked_cards = []
|
||||
score = 0
|
||||
|
||||
while game_is_running:
|
||||
time.sleep(0.1)
|
||||
if len(clicked_cards) == 2:
|
||||
if clicked_cards[0].shape() != clicked_cards[1].shape():
|
||||
time.sleep(2)
|
||||
clicked_cards[0].to_back()
|
||||
clicked_cards[1].to_back()
|
||||
print('Wrong!')
|
||||
score -= 1
|
||||
else:
|
||||
print('Correct!')
|
||||
score += 5
|
||||
clicked_cards = []
|
||||
screen.update()
|
||||
|
||||
screen.mainloop()
|
||||
except turtle.Terminator:
|
||||
exit(0)
|
||||
|
|
Loading…
Reference in a new issue