turtle_match/image_sprite.py

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import pygame
class ImageSprite(pygame.sprite.Sprite):
def __init__(self, image_path, screen_width, screen_height):
"""
Initializes Card object.
:param image_path: Path of
:param screen_width:
:param screen_height:
"""
super().__init__()
self.image = pygame.image.load(image_path)
self.rect = self.image.get_rect()
self.rect.move(screen_width / 2, screen_height / 2)
def is_clicked(self):
"""
Tests if the sprite is clicked
:return: Returns True if clicked, False otherwise
"""
mouse_pos = pygame.mouse.get_pos()
if self.rect.collidepoint(mouse_pos) and pygame.mouse.get_pressed()[0]:
return True
else:
return False
def move(self, x, y):
"""
Moves to the given x and y coordinates
:param x: x coordinate
:param y: y coordinate
:return: None
"""
self.rect.move(x, y)