Add a test for ip_to_peer_map
This commit is contained in:
parent
83183b2193
commit
22b24a81d9
126
Tests/Tests.cpp
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126
Tests/Tests.cpp
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// Tests.cpp : This file contains the 'main' function. Program execution begins and ends there.
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//
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#include "stdafx.h"
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#include "../ip_to_peer_map.h"
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#include "../tunsafe_endian.h"
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#include "../bit_ops.h"
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#include <assert.h>
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class RoutingTrie32Ref {
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typedef void *Value;
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typedef uint32 NodePtr;
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enum {
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BITS = 32
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};
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struct Node {
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Value value;
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NodePtr nodes[2];
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uint8 shift, cidr;
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uint32 key;
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};
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std::vector<Node> nodes_;
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NodePtr root_;
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#define NEXT_NODE(n, key) n->nodes[(key >> n->shift) & 1]
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static int CommonBits(const uint32 a, const uint32 b) {
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return 32 - FindHighestSetBit32(a ^ b);
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}
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NodePtr NewNode(uint32 key, int cidr, Value value) {
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nodes_.emplace_back();
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Node *n = &nodes_.back();
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if (n) {
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n->nodes[0] = n->nodes[1] = 0;
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n->cidr = cidr;
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n->shift = (~cidr & 31);
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n->value = value;
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n->key = key;
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}
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return (uint32)nodes_.size();
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}
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public:
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RoutingTrie32Ref() : root_() {}
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~RoutingTrie32Ref() {
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}
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__declspec(noinline) Value Lookup(const uint8 *key_in) {
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NodePtr ni = root_;
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Node *n;
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Value value = NULL;
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uint32 key = ReadBE32(key_in);
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while (ni != NULL && (n = &nodes_[ni - 1], CommonBits(key, n->key) >= n->cidr)) {
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value = n->value ? n->value : value;
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ni = n->nodes[(key >> n->shift) & 1];
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}
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return value;
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}
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Node *deref(NodePtr x) { return &nodes_[x - 1]; }
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bool Insert(const uint8 *key_in, int cidr, Value value) {
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NodePtr p = 0, no = root_;
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uint32 key = ReadBE32(key_in);
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while (no != NULL && (deref(no)->cidr <= cidr && CommonBits(key, deref(no)->key) >= deref(no)->cidr)) {
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if (deref(no)->cidr == cidr) {
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deref(no)->value = value;
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return true;
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}
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p = no;// &NEXT_NODE(deref(no), key);
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no = NEXT_NODE(deref(p), key);
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}
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NodePtr n = NewNode(key, cidr, value);
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if (!n)
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return false;
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if (no != NULL) {
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int cbits = CommonBits(deref(no)->key, key);
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if (cbits < cidr) {
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NodePtr nn = NewNode(key, cbits, NULL);
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if (!nn) {
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// delete n;
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return false;
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}
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NEXT_NODE(deref(nn), key) = n;
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n = nn;
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}
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NEXT_NODE(deref(n), deref(no)->key) = no;
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}
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if (p == NULL)
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root_ = n;
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else
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NEXT_NODE(deref(p), key) = n;
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return true;
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}
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};
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int main() {
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RoutingTrie32Ref ref;
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RoutingTrie32 test;
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for (int i = 0; i < 256; i++) {
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uint8 ip[4];
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uint32 ipv = 0x10200000 + i * 256;
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WriteBE32(ip, ipv);
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ref.Insert(ip, 24, (void*)(i * 2));
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void*x = (void*)(i * 2);
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test.Insert(ipv, 24, &x);
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}
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uint32 iters = 0x800000;
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for (uint32 i = 0; i < iters; i++) {
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uint32 j = i * 944676833;// (i & 0xF) + (i & ~0xF) * 16 + 0xF0;
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uint8 xx[4] = { (uint8)(j >> 24),(uint8)(j >> 16),(uint8)(j >> 8),(uint8)j };
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void *ans1 = ref.Lookup(xx);
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void *ans2 = test.Lookup(j);
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assert(ans1 == ans2);
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}
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}
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178
Tests/Tests.vcxproj
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178
Tests/Tests.vcxproj
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@ -0,0 +1,178 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>15.0</VCProjectVersion>
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<ProjectGuid>{F9E2DF08-4B9A-4205-82B4-C54718EAF2AB}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>Tests</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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||||||
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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||||||
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<OutDir>$(SolutionDir)build\$(Platform)_$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)build\$(Platform)_$(Configuration)\obj\$(ProjectName)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)build\$(Platform)_$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)build\$(Platform)_$(Configuration)\obj\$(ProjectName)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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||||||
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<OutDir>$(SolutionDir)build\$(Platform)_$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)build\$(Platform)_$(Configuration)\obj\$(ProjectName)\</IntDir>
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||||||
|
</PropertyGroup>
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||||||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||||
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<LinkIncremental>false</LinkIncremental>
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||||||
|
<OutDir>$(SolutionDir)build\$(Platform)_$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)build\$(Platform)_$(Configuration)\obj\$(ProjectName)\</IntDir>
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||||||
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</PropertyGroup>
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||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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||||||
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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||||||
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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||||||
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="..\ip_to_peer_map.h" />
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<ClInclude Include="stdafx.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\ip_to_peer_map.cpp" />
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<ClCompile Include="stdafx.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="Tests.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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||||||
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</ImportGroup>
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||||||
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</Project>
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36
Tests/Tests.vcxproj.filters
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36
Tests/Tests.vcxproj.filters
Normal file
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@ -0,0 +1,36 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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|
<ItemGroup>
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||||||
|
<Filter Include="Source Files">
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||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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||||||
|
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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|
</Filter>
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||||||
|
<Filter Include="Header Files">
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||||||
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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||||||
|
<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
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||||||
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</Filter>
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||||||
|
<Filter Include="Resource Files">
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||||||
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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||||||
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\ip_to_peer_map.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="stdafx.h">
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|
<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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|
<ClCompile Include="Tests.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\ip_to_peer_map.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="stdafx.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
|
5
Tests/stdafx.cpp
Normal file
5
Tests/stdafx.cpp
Normal file
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@ -0,0 +1,5 @@
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// pch.cpp: source file corresponding to pre-compiled header; necessary for compilation to succeed
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#include "stdafx.h"
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|
|
||||||
|
// In general, ignore this file, but keep it around if you are using pre-compiled headers.
|
14
Tests/stdafx.h
Normal file
14
Tests/stdafx.h
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
// Tips for Getting Started:
|
||||||
|
// 1. Use the Solution Explorer window to add/manage files
|
||||||
|
// 2. Use the Team Explorer window to connect to source control
|
||||||
|
// 3. Use the Output window to see build output and other messages
|
||||||
|
// 4. Use the Error List window to view errors
|
||||||
|
// 5. Go to Project > Add New Item to create new code files, or Project > Add Existing Item to add existing code files to the project
|
||||||
|
// 6. In the future, to open this project again, go to File > Open > Project and select the .sln file
|
||||||
|
|
||||||
|
#ifndef PCH_H
|
||||||
|
#define PCH_H
|
||||||
|
|
||||||
|
// TODO: add headers that you want to pre-compile here
|
||||||
|
|
||||||
|
#endif //PCH_H
|
10
TunSafe.sln
10
TunSafe.sln
|
@ -7,6 +7,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TunSafe", "TunSafe.vcxproj"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ts", "ts.vcxproj", "{443E105E-8D7C-401F-BD41-D3F56C76104B}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ts", "ts.vcxproj", "{443E105E-8D7C-401F-BD41-D3F56C76104B}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Tests", "Tests\Tests.vcxproj", "{F9E2DF08-4B9A-4205-82B4-C54718EAF2AB}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Win32 = Debug|Win32
|
Debug|Win32 = Debug|Win32
|
||||||
|
@ -31,6 +33,14 @@ Global
|
||||||
{443E105E-8D7C-401F-BD41-D3F56C76104B}.Release|Win32.Build.0 = Release|Win32
|
{443E105E-8D7C-401F-BD41-D3F56C76104B}.Release|Win32.Build.0 = Release|Win32
|
||||||
{443E105E-8D7C-401F-BD41-D3F56C76104B}.Release|x64.ActiveCfg = Release|x64
|
{443E105E-8D7C-401F-BD41-D3F56C76104B}.Release|x64.ActiveCfg = Release|x64
|
||||||
{443E105E-8D7C-401F-BD41-D3F56C76104B}.Release|x64.Build.0 = Release|x64
|
{443E105E-8D7C-401F-BD41-D3F56C76104B}.Release|x64.Build.0 = Release|x64
|
||||||
|
{F9E2DF08-4B9A-4205-82B4-C54718EAF2AB}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{F9E2DF08-4B9A-4205-82B4-C54718EAF2AB}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{F9E2DF08-4B9A-4205-82B4-C54718EAF2AB}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{F9E2DF08-4B9A-4205-82B4-C54718EAF2AB}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{F9E2DF08-4B9A-4205-82B4-C54718EAF2AB}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{F9E2DF08-4B9A-4205-82B4-C54718EAF2AB}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
{F9E2DF08-4B9A-4205-82B4-C54718EAF2AB}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{F9E2DF08-4B9A-4205-82B4-C54718EAF2AB}.Release|x64.Build.0 = Release|x64
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
|
Loading…
Reference in a new issue