180 lines
4.1 KiB
C
180 lines
4.1 KiB
C
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// SPDX-License-Identifier: AGPL-1.0-only
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// Copyright (C) 2018 Ludvig Strigeus <info@tunsafe.com>. All Rights Reserved.
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#pragma once
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#include "stdafx.h"
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#include "tunsafe_types.h"
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#include "netapi.h"
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#include "network_win32_api.h"
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struct Packet;
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class WireguardProcessor;
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class ThreadedPacketQueue {
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public:
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explicit ThreadedPacketQueue(WireguardProcessor *wg, NetworkStats *stats);
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~ThreadedPacketQueue();
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enum {
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TARGET_PROCESSOR_UDP = 0,
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TARGET_PROCESSOR_TUN = 1,
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TARGET_UDP_DEVICE = 2,
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TARGET_TUN_DEVICE = 3,
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};
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void Start();
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void Stop();
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void Post(Packet *packet, Packet **end, int count);
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void AbortingDriver();
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private:
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void PostTimerInterrupt();
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static void CALLBACK TimerRoutine(LPVOID lpArgToCompletionRoutine, DWORD dwTimerLowValue, DWORD dwTimerHighValue);
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DWORD ThreadMain();
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static DWORD WINAPI ThreadedPacketQueueLauncher(VOID *x);
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Packet *first_;
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Packet **last_ptr_;
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uint32 packets_in_queue_;
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uint32 need_notify_;
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CRITICAL_SECTION mutex_;
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HANDLE event_;
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HANDLE timer_handle_;
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HANDLE handle_;
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WireguardProcessor *wg_;
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bool exit_flag_;
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bool timer_interrupt_;
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NetworkStats *stats_;
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};
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// Encapsulates a UDP socket, optionally listening for incoming packets
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// on a specific port.
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class UdpSocketWin32 : public UdpInterface {
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public:
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explicit UdpSocketWin32();
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~UdpSocketWin32();
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void SetPacketHandler(ThreadedPacketQueue *packet_handler) { packet_handler_ = packet_handler; }
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void StartThread();
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void StopThread();
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// -- from UdpInterface
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virtual bool Initialize(int listen_on_port) override;
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virtual void WriteUdpPacket(Packet *packet) override;
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private:
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void ThreadMain();
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static DWORD WINAPI UdpThread(void *x);
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// All packets queued for writing. Locked by |mutex_|
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Packet *wqueue_, **wqueue_end_;
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CRITICAL_SECTION mutex_;
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ThreadedPacketQueue *packet_handler_;
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SOCKET socket_;
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SOCKET socket_ipv6_;
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HANDLE completion_port_handle_;
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HANDLE thread_;
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bool exit_thread_;
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};
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class TunWin32Adapter {
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public:
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TunWin32Adapter();
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~TunWin32Adapter();
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bool OpenAdapter(bool *exit_thread, DWORD open_flags);
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bool InitAdapter(const TunInterface::TunConfig &&config, TunInterface::TunConfigOut *out);
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void CloseAdapter();
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HANDLE handle() { return handle_; }
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private:
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bool RunPrePostCommand(const std::vector<std::string> &vec);
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HANDLE handle_;
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HANDLE current_dns_block_;
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std::vector<MIB_IPFORWARD_ROW2> routes_to_undo_;
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uint8 mac_adress_[6];
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int mtu_;
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char guid_[64];
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std::vector<std::string> pre_down_, post_down_;
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};
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// Implementation of TUN interface handling using IO Completion Ports
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class TunWin32Iocp : public TunInterface {
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public:
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explicit TunWin32Iocp();
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~TunWin32Iocp();
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void SetPacketHandler(ThreadedPacketQueue *packet_handler) { packet_handler_ = packet_handler; }
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void StartThread();
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void StopThread();
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// -- from TunInterface
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virtual bool Initialize(const TunConfig &&config, TunConfigOut *out) override;
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virtual void WriteTunPacket(Packet *packet) override;
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private:
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void CloseTun();
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void ThreadMain();
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static DWORD WINAPI TunThread(void *x);
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ThreadedPacketQueue *packet_handler_;
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HANDLE completion_port_handle_;
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HANDLE thread_;
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CRITICAL_SECTION mutex_;
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bool exit_thread_;
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// All packets queued for writing
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Packet *wqueue_, **wqueue_end_;
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TunWin32Adapter adapter_;
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};
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// Implementation of TUN interface handling using Overlapped IO
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class TunWin32Overlapped : public TunInterface {
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public:
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explicit TunWin32Overlapped();
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~TunWin32Overlapped();
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void SetPacketHandler(ThreadedPacketQueue *packet_handler) { packet_handler_ = packet_handler; }
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void StartThread();
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void StopThread();
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// -- from TunInterface
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virtual bool Initialize(const TunConfig &&config, TunConfigOut *out) override;
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virtual void WriteTunPacket(Packet *packet) override;
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private:
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void CloseTun();
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void ThreadMain();
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static DWORD WINAPI TunThread(void *x);
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ThreadedPacketQueue *packet_handler_;
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HANDLE thread_;
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CRITICAL_SECTION mutex_;
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HANDLE read_event_, write_event_, wake_event_;
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bool exit_thread_;
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Packet *wqueue_, **wqueue_end_;
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TunWin32Adapter adapter_;
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};
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