53 lines
1.2 KiB
Python
53 lines
1.2 KiB
Python
import time
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from turtle import Screen
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from player import Player, FINISH_LINE_Y
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from car_manager import CarManager
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from scoreboard import Scoreboard
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import random
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def soft_exit():
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screen.bye()
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exit(0)
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screen = Screen()
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screen.setup(width=600, height=600)
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screen.bgpic('graphics/highway_lanes.png')
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screen.tracer(False) # Turns off auto screen updates
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screen.title('Turtle Crossing - *Definitely* not Frogger')
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player = Player()
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scoreboard = Scoreboard()
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car_manager = CarManager()
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car_manager.create_car()
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screen.listen()
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screen.onkey(fun=player.move, key='space') # Listens for 'space' key, and moves
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screen.onkey(fun=soft_exit, key='q')
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game_is_on = True
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# The game loop
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while game_is_on:
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time.sleep(scoreboard.delay)
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# Update cars (move the cars)
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car_manager.update_cars()
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# Check if turtle made it across
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if player.ycor() >= FINISH_LINE_Y:
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scoreboard.update_level()
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player.reset_player()
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# Check if another car should be added (10% chance at level 1)
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if random.random() < scoreboard.car_prob:
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car_manager.create_car()
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# Check for collision with car
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if car_manager.is_collision(player):
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scoreboard.game_over()
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game_is_on = False
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screen.update()
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screen.exitonclick()
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