87 lines
3.4 KiB
Python
87 lines
3.4 KiB
Python
from car import Car
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import random
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import turtle
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COLORS = ["red", "orange", "yellow", "green", "blue", "purple"]
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CAR_TYPES = [["BlueCarRight.gif", "BrightGreenCarRight.gif", "DarkBlueCarRight.gif",
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"GreenCarRight.gif", "BMW-Z4Right.gif"],
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["BlueCarLeft.gif", "BrightGreenCarLeft.gif", "DarkBlueCarLeft.gif", "GreenCarLeft.gif", "BMW-Z4Left.gif"]]
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STARTING_POSITIONS = [(0, (-350, -205)), (0, (-350, -145)), (0, (-350, -80)),
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(180, (350, 80)), (180, (350, 145)), (180, (350, 205))]
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BASE_MOVE_DISTANCE = 5
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MOVE_INCREMENT = 10
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class CarManager:
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def __init__(self):
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self.cars = []
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self.lanes = [0, 1, 2, 3, 4, 5]
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self.last_lane = -1
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for car_shape_list in CAR_TYPES:
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for car_shape in car_shape_list:
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car_shape = 'graphics/' + car_shape
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turtle.register_shape(car_shape)
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def create_car(self):
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# Makes sure don't get 2 cars in a row in same lane
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if len(self.lanes) == 0:
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self.lanes = [0, 1, 2, 3, 4, 5]
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lane = random.choice(self.lanes)
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while lane == self.last_lane:
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lane = random.choice(self.lanes)
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self.lanes.remove(lane)
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self.last_lane = lane
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# Set up the car
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starting_info = STARTING_POSITIONS[lane]
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# Get car type (left or right) by using first index in starting_info, then set random shape (gif) accordingly
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index = 0 if starting_info[0] == 0 else 1
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shape = random.choice(CAR_TYPES[index])
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shape = 'graphics/' + shape
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# Create and add car
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self.cars.append(Car(shape, starting_info[1], starting_info[0], BASE_MOVE_DISTANCE + random.randint(-1, 5)))
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def update_cars(self):
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# Remove cars that are finished going on road (off-screen and not coming back)
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self.cars = [car for car in self.cars if (car.heading() == 0 and car.xcor() < 350)
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or (car.heading() == 180 and car.xcor() > -350)]
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# Iterate over remaining cars, and move them
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for car in self.cars:
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car.move()
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def is_collision(self, other):
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"""
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:param other: A turtle object, or object of a child class of turtle
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:return:
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"""
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# Get edges of other
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other_top_edge = other.ycor() + 12
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other_bottom_edge = other.ycor() - 12
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other_left_edge = other.xcor() - 12
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other_right_edge = other.xcor() + 12
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# Check each car for whether the distance between edges overlaps
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for car in self.cars:
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car_top_edge = car.ycor() + 11
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car_bottom_edge = car.ycor() - 11
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car_left_edge = car.xcor() - 20
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car_right_edge = car.xcor() + 20
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# It's mom's spaghetti (code)
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if (
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(
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(other_top_edge - car_bottom_edge > 0 and car_top_edge - other_top_edge > 0)
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or
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(car_top_edge - other_bottom_edge > 0 and other_bottom_edge - car_bottom_edge > 0)
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)
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and
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(
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(other_left_edge - car_left_edge > 0 and car_right_edge - other_left_edge > 0)
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or
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(other_right_edge - car_left_edge > 0 and car_right_edge - other_right_edge > 0)
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)
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):
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return True
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return False
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