104 lines
3.1 KiB
Python
104 lines
3.1 KiB
Python
import pygame
|
|
from pygame import mixer
|
|
|
|
|
|
class Audio:
|
|
laser_sound = 0
|
|
explosion_sound = 0
|
|
change_level_sound = 0
|
|
music_volume = 0
|
|
sfx_volume = 0
|
|
game_lost_sound = 0
|
|
game_won_sound = 0
|
|
|
|
@staticmethod
|
|
def start_pygame():
|
|
# global laser_sound, explosion_sound, change_level_sound, music_volume, sfx_volume
|
|
pygame.init()
|
|
Audio.laser_sound = 0.0
|
|
Audio.explosion_sound = 0.0
|
|
Audio.change_level_sound = 0.0
|
|
Audio.game_lost_sound = 0.0
|
|
Audio.game_won_sound = 0.0
|
|
Audio.music_volume = 5
|
|
Audio.sfx_volume = 10
|
|
|
|
@staticmethod
|
|
def load_music():
|
|
# global music_volume
|
|
mixer.music.load('sounds/mixed_themes.ogg')
|
|
mixer.music.set_volume(Audio.music_volume / 100)
|
|
|
|
@staticmethod
|
|
def play_music():
|
|
mixer.music.play(loops=-1)
|
|
|
|
@staticmethod
|
|
def pause_music():
|
|
mixer.music.pause()
|
|
|
|
@staticmethod
|
|
def unpause_music():
|
|
mixer.music.unpause()
|
|
|
|
@staticmethod
|
|
def stop_music():
|
|
mixer.music.stop()
|
|
|
|
@staticmethod
|
|
def load_sounds():
|
|
# global sfx_volume, laser_sound, explosion_sound, change_level_sound
|
|
Audio.laser_sound = mixer.Sound('sounds/laser.wav')
|
|
Audio.laser_sound.set_volume(Audio.sfx_volume / 100)
|
|
Audio.explosion_sound = mixer.Sound('sounds/explosion.wav')
|
|
Audio.explosion_sound.set_volume(Audio.sfx_volume / 100)
|
|
Audio.change_level_sound = mixer.Sound('sounds/change_levels.wav')
|
|
Audio.change_level_sound.set_volume(Audio.sfx_volume / 100)
|
|
Audio.game_lost_sound = mixer.Sound('sounds/game_lost_sound.wav')
|
|
Audio.game_lost_sound.set_volume(Audio.sfx_volume / 100)
|
|
Audio.game_won_sound = mixer.Sound('sounds/game_won_sound.wav')
|
|
Audio.game_won_sound.set_volume(Audio.sfx_volume / 100)
|
|
|
|
@staticmethod
|
|
def play_laser_sound():
|
|
Audio.laser_sound.play()
|
|
|
|
@staticmethod
|
|
def play_explosion_sound():
|
|
Audio.explosion_sound.play()
|
|
|
|
@staticmethod
|
|
def play_change_level_sound():
|
|
Audio.change_level_sound.play()
|
|
|
|
@staticmethod
|
|
def play_game_lost_sound():
|
|
Audio.game_lost_sound.play()
|
|
|
|
@staticmethod
|
|
def play_game_won_sound():
|
|
Audio.game_won_sound.play()
|
|
|
|
@staticmethod
|
|
def change_sfx_volume(delta_volume):
|
|
# global laser_sound, explosion_sound, change_level_sound, sfx_volume
|
|
Audio.sfx_volume += delta_volume
|
|
if Audio.sfx_volume > 100:
|
|
Audio.sfx_volume = 100
|
|
elif Audio.sfx_volume < 0:
|
|
Audio.sfx_volume = 0
|
|
Audio.laser_sound.set_volume(Audio.sfx_volume / 100)
|
|
Audio.explosion_sound.set_volume(Audio.sfx_volume / 100)
|
|
Audio.change_level_sound.set_volume(Audio.sfx_volume / 100)
|
|
print(Audio.sfx_volume)
|
|
|
|
@staticmethod
|
|
def change_music_volume(delta_volume):
|
|
# global music_volume
|
|
Audio.music_volume += delta_volume
|
|
if Audio.music_volume > 100:
|
|
Audio.music_volume = 100
|
|
elif Audio.music_volume < 0:
|
|
Audio.music_volume = 0
|
|
mixer.music.set_volume(Audio.music_volume / 100)
|
|
print(Audio.music_volume)
|