import turtle from turtle import Screen from drone import Drone from lasercannon import LaserCannon from scoreboard import Scoreboard import time from sound_and_music import SoundAndMusic class DroneInvaders: def __init__(self, x_min, x_max, y_min, y_max): self.x_min = x_min self.x_max = x_max self.y_min = y_min self.y_max = y_max self.screen = Screen() self.screen.tracer(False) self.screen.title('Drone Invaders - Not Space Invaders or Asteroids') self.screen.bgcolor('light green') self.screen.setworldcoordinates(self.x_min, self.y_min, self.x_max, self.y_max) self.scoreboard = Scoreboard(x_min + 0.02, y_max - 0.2) self.lasercannon = LaserCannon(self.x_min, self.x_max, self.y_min, self.y_max, self.screen, self.scoreboard) self.delay = 0.1 self.game_states = {'Intro': 1, 'Playing': 2, 'InterLevel': 3, 'GameOver': 4, 'Pause': 5} self.game_state = self.game_states['Intro'] def play(self): self.screen.exitonclick() def add_drone(self): if self.game_state != self.game_states['Playing']: return if self.scoreboard.drones_remaining > len(Drone.getDrones()) and len( Drone.getDrones()) < self.scoreboard.max_drones: Drone(self.scoreboard.drone_speed, self.x_min, self.x_max, self.y_min, self.y_max) if not self.done: self.screen.ontimer(self.add_drone, self.scoreboard.spawn_time) def pause(self): if self.game_state == self.game_states['Playing']: self.screen.ontimer(self.add_drone, 0) self.game_state = self.game_states['Pause'] SoundAndMusic.pause_music() # Write to screen # self.pause_screen.bgcolor('light blue') self.lasercannon.hideturtle() for drone in Drone.getDrones(): drone.hideturtle() self.draw_pause_message() else: self.screen.ontimer(self.add_drone, self.scoreboard.spawn_time) self.game_state = self.game_states['Playing'] SoundAndMusic.unpause_music() self.lasercannon.showturtle() for drone in Drone.getDrones(): drone.showturtle() self.pause_turtle.clear() def draw_pause_message(self): self.pause_turtle.clear() up = '⇑' down = '⇓' self.pause_turtle.color('black') self.pause_turtle.goto(-0.5, 0.3) self.pause_turtle.write(f'Music volume: {SoundAndMusic.music_volume} of 100', align='left', font=self.PAUSE_FONT) self.pause_turtle.goto(-0.5, 0.2) self.pause_turtle.write(f'Sfx volume: {SoundAndMusic.sfx_volume} of 100', align='left', font=self.PAUSE_FONT) self.pause_turtle.goto(-0.5, 0) self.pause_turtle.write(f'Music up {up}', align='left', font=self.PAUSE_FONT) self.pause_turtle.goto(-0.5, -0.1) self.pause_turtle.write(f'Music down {down}', align='left', font=self.PAUSE_FONT) self.pause_turtle.goto(-0.5, -0.2) self.pause_turtle.write(f'Sfx up +', align='left', font=self.PAUSE_FONT) self.pause_turtle.goto(-0.5, -0.3) self.pause_turtle.write(f'Sfx down -', align='left', font=self.PAUSE_FONT) def music_up(self): SoundAndMusic.change_music_volume(1) self.draw_pause_message() def music_down(self): SoundAndMusic.change_music_volume(-1) self.draw_pause_message() def sfx_up(self): SoundAndMusic.change_sfx_volume(1) self.draw_pause_message() def sfx_down(self): SoundAndMusic.change_music_volume(-1) self.draw_pause_message() def quit(self): self.screen.bye() sys.exit()