from car import Car import random import turtle COLORS = ["red", "orange", "yellow", "green", "blue", "purple"] CAR_TYPES = [["BlueCarRight.gif", "BrightGreenCarRight.gif", "DarkBlueCarRight.gif", "GreenCarRight.gif", "BMW-Z4Right.gif"], ["BlueCarLeft.gif", "BrightGreenCarLeft.gif", "DarkBlueCarLeft.gif", "GreenCarLeft.gif", "BMW-Z4Left.gif"]] STARTING_POSITIONS = [(0, (-350, -205)), (0, (-350, -145)), (0, (-350, -80)), (180, (350, 80)), (180, (350, 145)), (180, (350, 205))] BASE_MOVE_DISTANCE = 5 MOVE_INCREMENT = 10 class CarManager: def __init__(self): self.cars = [] self.lanes = [0, 1, 2, 3, 4, 5] self.last_lane = -1 for car_shape_list in CAR_TYPES: for car_shape in car_shape_list: car_shape = 'graphics/' + car_shape turtle.register_shape(car_shape) def create_car(self): # Makes sure don't get 2 cars in a row in same lane if len(self.lanes) == 0: self.lanes = [0, 1, 2, 3, 4, 5] lane = random.choice(self.lanes) while lane == self.last_lane: lane = random.choice(self.lanes) self.lanes.remove(lane) self.last_lane = lane # Set up the car starting_info = STARTING_POSITIONS[lane] # Get car type (left or right) by using first index in starting_info, then set random shape (gif) accordingly index = 0 if starting_info[0] == 0 else 1 shape = random.choice(CAR_TYPES[index]) shape = 'graphics/' + shape # Create and add car self.cars.append(Car(shape, starting_info[1], starting_info[0], BASE_MOVE_DISTANCE + random.randint(-1, 5))) def update_cars(self): # Remove cars that are finished going on road (off-screen and not coming back) self.cars = [car for car in self.cars if (car.heading() == 0 and car.xcor() < 350) or (car.heading() == 180 and car.xcor() > -350)] # Iterate over remaining cars, and move them for car in self.cars: car.move() def is_collision(self, other): """ :param other: A turtle object, or object of a child class of turtle :return: """ # Get edges of other other_top_edge = other.ycor() + 12 other_bottom_edge = other.ycor() - 12 other_left_edge = other.xcor() - 12 other_right_edge = other.xcor() + 12 # Check each car for whether the distance between edges overlaps for car in self.cars: car_top_edge = car.ycor() + 11 car_bottom_edge = car.ycor() - 11 car_left_edge = car.xcor() - 20 car_right_edge = car.xcor() + 20 # It's mom's spaghetti code if ( ( (other_top_edge - car_bottom_edge > 0 and car_top_edge - other_top_edge > 0) or (car_top_edge - other_bottom_edge > 0 and other_bottom_edge - car_bottom_edge > 0) ) and ( (other_left_edge - car_left_edge > 0 and car_right_edge - other_left_edge > 0) or (other_right_edge - car_left_edge > 0 and car_right_edge - other_right_edge > 0) ) ): return True return False