No coding done, just more cleanup, and renamed lasercannon to rocket

This commit is contained in:
ben 2022-07-26 14:39:29 -05:00
parent ff059ff162
commit fbc6e4cccb
2 changed files with 3 additions and 3 deletions

View file

@ -1,7 +1,7 @@
import turtle import turtle
from turtle import Screen from turtle import Screen
from drone import Drone from drone import Drone
from lasercannon import LaserCannon from rocket import Rocket
from scoreboard import Scoreboard from scoreboard import Scoreboard
import time import time
from sound_and_music import SoundAndMusic from sound_and_music import SoundAndMusic
@ -19,7 +19,7 @@ class DroneInvaders:
self.screen.bgcolor('light green') self.screen.bgcolor('light green')
self.screen.setworldcoordinates(self.x_min, self.y_min, self.x_max, self.y_max) self.screen.setworldcoordinates(self.x_min, self.y_min, self.x_max, self.y_max)
self.scoreboard = Scoreboard(x_min + 0.02, y_max - 0.2) self.scoreboard = Scoreboard(x_min + 0.02, y_max - 0.2)
self.lasercannon = LaserCannon(self.x_min, self.x_max, self.y_min, self.y_max, self.screen, self.scoreboard) self.lasercannon = Rocket(self.x_min, self.x_max, self.y_min, self.y_max, self.screen, self.scoreboard)
self.delay = 0.1 self.delay = 0.1
self.game_states = {'Intro': 1, 'Playing': 2, 'InterLevel': 3, 'GameOver': 4, 'Pause': 5} self.game_states = {'Intro': 1, 'Playing': 2, 'InterLevel': 3, 'GameOver': 4, 'Pause': 5}
self.game_state = self.game_states['Intro'] self.game_state = self.game_states['Intro']

View file

@ -3,7 +3,7 @@ from bomb import Bomb
from pygame import mixer from pygame import mixer
class LaserCannon(Turtle): class Rocket(Turtle):
def __init__(self, x_min, x_max, y_min, y_max, screen, scoreboard): def __init__(self, x_min, x_max, y_min, y_max, screen, scoreboard):
pass pass