Cleaned up code, added doc files
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81eb059d5d
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936edddd2e
5 changed files with 85 additions and 22 deletions
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@ -6,6 +6,16 @@ from pygame import mixer
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class Bomb(BoundedTurtle):
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def __init__(self, init_heading, speed, x_min, x_max, y_min, y_max, scoreboard):
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"""
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Initialize the bomb.
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:param init_heading: Heading bomb should travel towards.
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:param speed: Speed of bomb.
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:param x_min: Minimum x coordinate of the screen.
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:param x_max: Maximum x coordinate of the screen.
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:param y_min: Minimum y coordinate of the screen.
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:param y_max: Maximum y coordinate of the screen.
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:param scoreboard: Scoreboard object.
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"""
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pass
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def move(self):
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@ -1,8 +1,17 @@
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from abc import abstractmethod
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from turtle import Turtle
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class BoundedTurtle(Turtle):
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def __init__(self, speed, x_min, x_max, y_min, y_max):
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"""
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Initialize the bounded turtle.
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:param speed: Speed of the turtle.
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:param x_min: Minimum x coordinate of the screen.
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:param x_max: Maximum x coordinate of the screen.
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:param y_min: Minimum y coordinate of the screen.
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:param y_max: Maximum y coordinate of the screen.
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"""
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super().__init__()
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self.__x_min = x_min
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self.__x_max = x_max
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@ -4,11 +4,18 @@ from drone import Drone
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from rocket import Rocket
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from scoreboard import Scoreboard
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import time
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from sound_and_music import SoundAndMusic
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from audio import Audio
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class DroneInvaders:
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def __init__(self, x_min, x_max, y_min, y_max):
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"""
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Initialize the game.
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:param x_min: Minimum x coordinate of the screen.
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:param x_max: Maximum x coordinate of the screen.
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:param y_min: Minimum y coordinate of the screen.
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:param y_max: Maximum y coordinate of the screen.
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"""
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self.done = None
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self.x_min = x_min
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self.x_max = x_max
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@ -31,6 +38,10 @@ class DroneInvaders:
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self.PAUSE_FONT = ('Arial', 24, 'bold')
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def play(self):
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"""
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Play the game.
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:return: None
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"""
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self.scoreboard.draw_scoreboard()
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self.screen.ontimer(self.add_drone, self.scoreboard.spawn_time)
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@ -100,10 +111,14 @@ class DroneInvaders:
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self.screen.ontimer(self.add_drone, self.scoreboard.spawn_time)
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def pause(self):
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"""
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Does things when the game is paused.
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:return: None
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"""
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if self.game_state == self.game_states['Playing']:
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self.screen.ontimer(self.add_drone, 0)
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self.game_state = self.game_states['Pause']
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SoundAndMusic.pause_music()
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Audio.pause_music()
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# Write to screen
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# self.pause_screen.bgcolor('light blue')
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self.rocket.hideturtle()
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@ -114,22 +129,26 @@ class DroneInvaders:
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else:
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self.screen.ontimer(self.add_drone, self.scoreboard.spawn_time)
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self.game_state = self.game_states['Playing']
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SoundAndMusic.unpause_music()
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Audio.unpause_music()
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self.rocket.showturtle()
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for drone in Drone.get_drones():
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drone.showturtle()
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self.pause_turtle.clear()
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def draw_pause_message(self):
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"""
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Draws the pause message to the screen.
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:return: None
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"""
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self.pause_turtle.clear()
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up = '⇑'
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down = '⇓'
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self.pause_turtle.color('black')
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self.pause_turtle.goto(-0.5, 0.3)
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self.pause_turtle.write(f'Music volume: {SoundAndMusic.music_volume} of 100', align='left',
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self.pause_turtle.write(f'Music volume: {Audio.music_volume} of 100', align='left',
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font=self.PAUSE_FONT)
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self.pause_turtle.goto(-0.5, 0.2)
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self.pause_turtle.write(f'Sfx volume: {SoundAndMusic.sfx_volume} of 100', align='left', font=self.PAUSE_FONT)
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self.pause_turtle.write(f'Sfx volume: {Audio.sfx_volume} of 100', align='left', font=self.PAUSE_FONT)
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self.pause_turtle.goto(-0.5, 0)
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self.pause_turtle.write(f'Music up {up}', align='left', font=self.PAUSE_FONT)
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self.pause_turtle.goto(-0.5, -0.1)
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@ -140,21 +159,41 @@ class DroneInvaders:
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self.pause_turtle.write(f'Sfx down -', align='left', font=self.PAUSE_FONT)
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def music_up(self):
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SoundAndMusic.change_music_volume(1)
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"""
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Increases the music volume.
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:return: None
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"""
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Audio.change_music_volume(1)
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self.draw_pause_message()
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def music_down(self):
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SoundAndMusic.change_music_volume(-1)
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"""
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Decreases the music volume.
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:return: None
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"""
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Audio.change_music_volume(-1)
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self.draw_pause_message()
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def sfx_up(self):
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SoundAndMusic.change_sfx_volume(1)
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"""
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Increases the sfx volume.
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:return: None
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"""
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Audio.change_sfx_volume(1)
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self.draw_pause_message()
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def sfx_down(self):
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SoundAndMusic.change_music_volume(-1)
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"""
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Decreases the sfx volume.
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:return: None
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"""
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Audio.change_music_volume(-1)
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self.draw_pause_message()
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def quit(self):
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"""
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Quits the game.
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:return: None
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"""
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self.screen.bye()
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exit(0)
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@ -1,10 +1,10 @@
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from droneinvaders import DroneInvaders
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from sound_and_music import SoundAndMusic
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from audio import Audio
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SoundAndMusic.start_pygame()
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SoundAndMusic.load_music()
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SoundAndMusic.play_music()
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SoundAndMusic.load_sounds()
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Audio.start_pygame()
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Audio.load_music()
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Audio.play_music()
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Audio.load_sounds()
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if __name__ == '__main__':
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di = DroneInvaders(-1, 1, -1, 1)
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@ -1,12 +1,17 @@
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from turtle import Turtle
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import json
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from sound_and_music import SoundAndMusic
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from audio import Audio
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import time
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class Scoreboard(Turtle):
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def __init__(self, x, y):
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"""
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Initialize the scoreboard.
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:param x: X coordinate of the scoreboard.
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:param y: Y coordinate of the scoreboard.
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"""
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super().__init__()
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self.score = 0
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@ -75,7 +80,7 @@ class Scoreboard(Turtle):
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self.draw_scoreboard()
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def game_over(self):
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SoundAndMusic.stop_music()
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Audio.stop_music()
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if self.score > self.high_score:
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with open('data.txt', 'w') as file:
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file.write(str(self.score))
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@ -92,7 +97,7 @@ class Scoreboard(Turtle):
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self.write('The world has been destroyed', align=self.CENTER_ALIGN, font=self.GAME_OVER_FONT)
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if not self.gameover_sound_played:
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self.gameover_sound_played = True
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SoundAndMusic.play_game_lost_sound()
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Audio.play_game_lost_sound()
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def game_over_won(self):
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self.goto(0, 0.15)
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@ -105,7 +110,7 @@ class Scoreboard(Turtle):
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self.write('Grand Poobah!', align=self.CENTER_ALIGN, font=self.GAME_OVER_FONT)
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if not self.gameover_sound_played:
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self.gameover_sound_played = True
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SoundAndMusic.play_game_won_sound()
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Audio.play_game_won_sound()
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def increment(self, amount, droneLost=True):
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self.score += amount
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@ -120,19 +125,19 @@ class Scoreboard(Turtle):
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self.__max_drones = self.level_data[self.levels[self.current_level]]['MaxDrones']
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self.__drone_speed = self.level_data[self.levels[self.current_level]]['DroneSpeed']
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self.__spawn_time = self.level_data[self.levels[self.current_level]]['SpawnTime']
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SoundAndMusic.play_change_level_sound()
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Audio.play_change_level_sound()
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count = 5
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count_down = Turtle()
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count_down.hideturtle()
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count_down.penup()
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count_down.goto(0, 0)
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SoundAndMusic.pause_music()
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Audio.pause_music()
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while count >= 0:
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count_down.write(f'{count}', align=self.CENTER_ALIGN, font=self.GAME_OVER_FONT)
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time.sleep(1.0)
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count_down.clear()
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count -= 1
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SoundAndMusic.unpause_music()
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Audio.unpause_music()
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self.draw_scoreboard()
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return True
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else:
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