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1 changed files with 41 additions and 4 deletions
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@ -1,14 +1,51 @@
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from turtle import Turtle
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from bomb import Bomb
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from pygame import mixer
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from audio import Audio
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class Rocket(Turtle):
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def __init__(self, x_min, x_max, y_min, y_max, screen, scoreboard):
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pass
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"""
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Initialize the rocket.
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:param x_min: Minimum x coordinate of the screen.
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:param x_max: Maximum x coordinate of the screen.
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:param y_min: Minimum y coordinate of the screen.
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:param y_max: Maximum y coordinate of the screen.
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:param screen: Screen object.
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:param scoreboard: Scoreboard object.
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"""
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super().__init__()
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self.x_min = x_min
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self.x_max = x_max
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self.y_min = y_min
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self.y_max = y_max
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self.screen = screen
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self.scoreboard = scoreboard
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# Set heading to 90 (pointing up)
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for i in range(0, 360, 10):
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shape = f'rocket{i}.gif'
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if shape not in self.screen.getshapes():
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self.screen.addshape(f'images/rocket/{shape}')
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self.shape(f'images/rocket/rocket90.gif')
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self.setheading(90)
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def aim(self, x, y):
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pass
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"""
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Set the rocket's heading to point towards the given coordinates.
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:param x: X coordinate.
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:param y: Y coordinate.
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:return: None
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"""
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heading = self.towards(x, y)
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heading = int(heading / 10) * 10
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self.setheading(heading)
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self.shape(f'images/rocket/rocket{heading}.gif')
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def shoot(self):
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pass
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"""
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Shoot a bomb.
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:return: None
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"""
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Bomb(self.heading(), 0.1, self.x_min, self.x_max, self.y_min, self.y_max, self.scoreboard)
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Audio.play_laser_sound()
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