Reformatted
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4edf909ef6
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4 changed files with 7 additions and 11 deletions
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@ -14,7 +14,7 @@ class Alien(pygame.sprite.Sprite):
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self.value = 200
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self.value = 200
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else:
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else:
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self.value = 300
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self.value = 300
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def update(self, direction):
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def update(self, direction):
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self.rect.x += direction
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self.rect.x += direction
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@ -32,8 +32,6 @@ class UFO(pygame.sprite.Sprite):
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self.speed = 3
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self.speed = 3
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self.rect = self.image.get_rect(topleft=(x, int(screen_height * (80 / 600))))
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self.rect = self.image.get_rect(topleft=(x, int(screen_height * (80 / 600))))
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def update(self):
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def update(self):
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pass
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self.rect.x += self.speed
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@ -36,11 +36,8 @@ class Game:
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# alien lasers
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# alien lasers
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# alien
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# alien
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def display_lives(self):
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def display_lives(self):
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pass
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pass
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@ -71,4 +68,4 @@ class CRT:
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if __name__ == '__main__':
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if __name__ == '__main__':
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pass
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pass
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@ -37,7 +37,6 @@ class Player(pygame.sprite.Sprite):
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if self.laser_time + self.laser_cooldown <= current_time:
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if self.laser_time + self.laser_cooldown <= current_time:
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self.ready = True
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self.ready = True
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def horizontal_bound(self):
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def horizontal_bound(self):
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if self.rect.left <= 0:
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if self.rect.left <= 0:
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self.rect.left = 0
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self.rect.left = 0
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@ -1,5 +1,7 @@
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## Drone Invaders
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## Drone Invaders
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A *very* basic Space Invaders/Galaga style game made using turtle (and pygame, but only for sound and music).
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A *very* basic Space Invaders/Galaga style game made using turtle (and pygame, but only for sound and music).
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Atkinson's original is posted on canvas (I think), but this is a lot cleaner code. I can't really tell if it works though,
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Atkinson's original is posted on canvas (I think), but this is a lot cleaner code. I can't really tell if it works
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though,
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because it runs *very* slowly on the school computers.
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because it runs *very* slowly on the school computers.
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