parcut/colors.py

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# copied from https://github.com/blend-os/blend, and modified
class colors:
reset = '\x1b[0m'
bold = '\x1b[01m'
disable = '\x1b[02m'
underline = '\x1b[04m'
reverse = '\x1b[07m'
strikethrough = '\x1b[09m'
invisible = '\x1b[08m'
class fg:
black = '\x1b[30m'
red = '\x1b[31m'
green = '\x1b[32m'
yellow = '\x1b[33m'
blue = '\x1b[34m'
magenta = '\x1b[35m'
cyan = '\x1b[36m'
white = '\x1b[37m'
default = '\x1b[39m'
# bright colors based off this: https://gist.github.com/nfejzic/6f3788b3841cb0d7ac11584c6b33b5b9
class bright:
black = '\x1b[90m'
red = '\x1b[91m'
green = '\x1b[92m'
yellow = '\x1b[93m'
blue = '\x1b[94m'
magenta = '\x1b[95m'
cyan = '\x1b[96m'
white = '\x1b[97m'
rainbow = [
bright.red,
yellow,
bright.yellow,
bright.green,
bright.cyan,
blue,
magenta
]
class bg:
black = '\x1b[40m'
red = '\x1b[41m'
green = '\x1b[42m'
yellow = '\x1b[43m'
blue = '\x1b[44m'
magenta = '\x1b[45m'
cyan = '\x1b[46m'
white = '\x1b[47m'
class bright:
black = '\x1b[40m'
red = '\x1b[41m'
green = '\x1b[42m'
yellow = '\x1b[43m'
blue = '\x1b[44m'
magenta = '\x1b[45m'
cyan = '\x1b[46m'
white = '\x1b[47m'
rainbow = [
bright.red,
yellow,
bright.yellow,
bright.green,
bright.cyan,
blue,
magenta
]