Minor improvements and fixes to this
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<p><strong>Here's a breakdown of that.</strong></p>
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<h3 id="the-start">The start</h3>
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<ul>
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<li><code>#pragma once</code>: I don't know what this does, but
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it's in both animated and static boot screens.</li>
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<li><code>#pragma once</code>: Just generic C/C++ stuff to make
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sure the file is only included once, nothing interesting. (<a
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href="https://en.wikipedia.org/wiki/Pragma_once">Wikipedia</a>)</li>
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<li><code>#define CUSTOM_BOOTSCREEN_ANIMATED</code>: Sets it to
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be an animated, not static, boot screen.</li>
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<li><code>define CUSTOM_BOOTSCREEN_TIMEOUT 0</code>: The extra
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decimal, unlike <a
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href="https://marlinfw.org/tools/u8glib/converter.html"><code>converter.html</code></a>
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would have generated. It's actually 3 frames (0.6 seconds) of
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Bad Apple (albeit a bit messed up).</p>
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Bad Apple (albeit a bit messed up for unknown reasons, but not
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because I'm using <code>convert</code> instead).</p>
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<h3 id="the-end">The end</h3>
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<div class="sourceCode" id="cb3"><pre
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class="language-cpp"><code class="language-cpp"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="pp">#ifdef CUSTOM_BOOTSCREEN_ANIMATED_FRAME_TIME</span></span>
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<code>custom_start_bmp1</code>)</li>
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<li>Add the ending code.</li>
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</ol>
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<h2 id="automatically">Automatically</h2>
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<h3 id="automatically">Automatically</h3>
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<p>Note: This only allows for 5 FPS, no more, no less. However,
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I may edit <code>animator.py</code> to have an adjustable
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framerate.</p>
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