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<body> <body>
<h1 id="marlin-boot-animations">Marlin Boot Animations</h1> <h1 id="marlin-boot-animations">Marlin Boot Animations</h1>
<p>In Marlin (the 3D Printer firmware), you can have an animated Bootscreen. This animation can be as long as you want, as long as it'll fit on the EEPROM. It has practically no documentation, so instead I'll be documenting it here. Keep in mind that I am far from an expert on this, so some experimentation may be necessary.</p> <p>In Marlin (the 3D Printer firmware), you can have an animated
Bootscreen. This animation can be as long as you want, as long
as it'll fit on the EEPROM. It has practically no documentation,
so instead I'll be documenting it here. Keep in mind that I am
far from an expert on this, so some experimentation may be
necessary.</p>
<h2 id="format">Format</h2> <h2 id="format">Format</h2>
<p>Here's an example of an animated <code>_Bootscreen.h</code>:</p> <p>Here's an example of an animated
<code>_Bootscreen.h</code>:</p>
<pre><code>/** <pre><code>/**
* Marlin 3D Printer Firmware * Marlin 3D Printer Firmware
* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
@ -32,21 +38,21 @@
* along with this program. If not, see &lt;https://www.gnu.org/licenses/&gt;. * along with this program. If not, see &lt;https://www.gnu.org/licenses/&gt;.
* *
*/ */
#pragma once #pragma once
#define CUSTOM_BOOTSCREEN_ANIMATED #define CUSTOM_BOOTSCREEN_ANIMATED
#define CUSTOM_BOOTSCREEN_TIMEOUT 0 // (ms) Extra timeout after the animation #define CUSTOM_BOOTSCREEN_TIMEOUT 0 // (ms) Extra timeout after the animation
/** /**
* Enable one of the following two options depending on your needs. * Enable one of the following two options depending on your needs.
* Also edit the &quot;custom_bootscreen_animation&quot; at the bottom of this file. * Also edit the &quot;custom_bootscreen_animation&quot; at the bottom of this file.
*/ */
#define CUSTOM_BOOTSCREEN_FRAME_TIME 200 // (ms) Same time for all frames #define CUSTOM_BOOTSCREEN_FRAME_TIME 200 // (ms) Same time for all frames
//#define CUSTOM_BOOTSCREEN_ANIMATED_FRAME_TIME // Each frame also has a duration //#define CUSTOM_BOOTSCREEN_ANIMATED_FRAME_TIME // Each frame also has a duration
#define CUSTOM_BOOTSCREEN_BMPWIDTH 128 #define CUSTOM_BOOTSCREEN_BMPWIDTH 128
const unsigned char custom_start_bmp[] PROGMEM = { const unsigned char custom_start_bmp[] PROGMEM = {
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
@ -134,7 +140,7 @@
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF }; 0xFF, 0xFF, 0xFF, 0xFF };
const unsigned char custom_start_bmp0[] PROGMEM = { const unsigned char custom_start_bmp0[] PROGMEM = {
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
@ -222,7 +228,7 @@
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF }; 0xFF, 0xFF, 0xFF, 0xFF };
const unsigned char custom_start_bmp1[] PROGMEM = { const unsigned char custom_start_bmp1[] PROGMEM = {
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
@ -310,7 +316,7 @@
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF }; 0xFF, 0xFF, 0xFF, 0xFF };
#ifdef CUSTOM_BOOTSCREEN_ANIMATED_FRAME_TIME #ifdef CUSTOM_BOOTSCREEN_ANIMATED_FRAME_TIME
// Each frame has its own custom duration // Each frame has its own custom duration
const boot_frame_t custom_bootscreen_animation[] PROGMEM = { const boot_frame_t custom_bootscreen_animation[] PROGMEM = {
@ -319,34 +325,48 @@
{ custom_start_bmp, 500 }, { custom_start_bmp, 500 },
}; };
#else #else
// Each frame shows for CUSTOM_BOOTSCREEN_FRAME_TIME // Each frame shows for CUSTOM_BOOTSCREEN_FRAME_TIME
const unsigned char * const custom_bootscreen_animation[] PROGMEM = { const unsigned char * const custom_bootscreen_animation[] PROGMEM = {
custom_start_bmp, custom_start_bmp0, custom_start_bmp1}; custom_start_bmp, custom_start_bmp0, custom_start_bmp1};
#endif</code></pre> #endif</code></pre>
<p><strong>Here's a breakdown of that.</strong></p> <p><strong>Here's a breakdown of that.</strong></p>
<h3 id="the-start">The start</h3> <h3 id="the-start">The start</h3>
<ul> <ul>
<li><code>#pragma once</code>: I don't know what this does, but it's in both animated and static boot screens.</li> <li><code>#pragma once</code>: I don't know what this does, but
<li><code>#define CUSTOM_BOOTSCREEN_ANIMATED</code>: Sets it to be an animated, not static, boot screen.</li> it's in both animated and static boot screens.</li>
<li><code>define CUSTOM_BOOTSCREEN_TIMEOUT 0</code>: The extra time that the last frame is held for.</li> <li><code>#define CUSTOM_BOOTSCREEN_ANIMATED</code>: Sets it to
<li><code>#define CUSTOM_BOOTSCREEN_FRAME_TIME 200</code>: How many milliseconds each frame shows for. For a standard 128x64 display, 200ms is about as fast as it can go.</li> be an animated, not static, boot screen.</li>
<li><code>//#define CUSTOM_BOOTSCREEN_ANIMATED_FRAME_TIME</code>: If uncommented, each frame would appear for a custom length of time (which will be set near the end of the file)</li> <li><code>define CUSTOM_BOOTSCREEN_TIMEOUT 0</code>: The extra
<li><code>#define CUSTOM_BOOTSCREEN_BMPWIDTH 128</code>: Sets the width of the frame.</li> time that the last frame is held for.</li>
<li><code>#define CUSTOM_BOOTSCREEN_BMPHEIGHT 64</code>: Sets the height of the frame. Not required, and not in the example, but it is created if using <a href="https://marlinfw.org/tools/u8glib/converter2.html"><code>converter2.html</code></a></li> <li><code>#define CUSTOM_BOOTSCREEN_FRAME_TIME 200</code>: How
many milliseconds each frame shows for. For a standard 128x64
display, 200ms is about as fast as it can go.</li>
<li><code>//#define CUSTOM_BOOTSCREEN_ANIMATED_FRAME_TIME</code>:
If uncommented, each frame would appear for a custom length of
time (which will be set near the end of the file)</li>
<li><code>#define CUSTOM_BOOTSCREEN_BMPWIDTH 128</code>: Sets
the width of the frame.</li>
<li><code>#define CUSTOM_BOOTSCREEN_BMPHEIGHT 64</code>: Sets
the height of the frame. Not required, and not in the example,
but it is created if using <a
href="https://marlinfw.org/tools/u8glib/converter2.html"><code>converter2.html</code></a></li>
</ul> </ul>
<h3 id="the-frames-byte-arrays">The frames (byte arrays)</h3> <h3 id="the-frames-byte-arrays">The frames (byte arrays)</h3>
<p>Marlin uses C/C++ byte arrays to encode each frame, going like this:</p> <p>Marlin uses C/C++ byte arrays to encode each frame, going
like this:</p>
<ul> <ul>
<li><code>custom_start_bmp</code></li> <li><code>custom_start_bmp</code></li>
<li><code>custom_start_bmp0</code></li> <li><code>custom_start_bmp0</code></li>
<li><code>custom_start_bmp1</code></li> <li><code>custom_start_bmp1</code></li>
<li><code>custom_start_bmp2</code></li> <li><code>custom_start_bmp2</code></li>
</ul> </ul>
<p>and so on. For a static boot screen, only use <code>custom_start_bmp</code>.</p> <p>and so on. For a static boot screen, only use
<p>Each array looks like the one below, which is the Linux Mint logo.</p> <code>custom_start_bmp</code>.</p>
<p>Each array looks like the one below, which is the Linux Mint
logo.</p>
<pre><code>const unsigned char custom_start_bmp[] PROGMEM = { <pre><code>const unsigned char custom_start_bmp[] PROGMEM = {
B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111, B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111, B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
@ -412,13 +432,24 @@
B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111, B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111, B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,
B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111 B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111
};</code></pre> };</code></pre>
<p>Which ends up looking like this:</p> <p>Which ends up looking like this:</p>
<figure> <figure>
<img src="/assets/marlin-linux-mint.png" alt="" /><figcaption>Linux Mint logo, as it would appear on a 128x64 display</figcaption> <img src="/assets/marlin-linux-mint.png"
alt="Linux Mint logo, as it would appear on a 128x64 display" />
<figcaption aria-hidden="true">Linux Mint logo, as it would
appear on a 128x64 display</figcaption>
</figure> </figure>
<p>Rather than using Marlin's official converter, you can just take the array from the file generated by <code>convert frame.png frame.xmp</code>. <a href="">Very useful for automation.</a></p> <p>Rather than using Marlin's official converter, you can just
<p>Note that the earlier example was generated using <code>convert</code>, so it's in hexadecimal format rather than decimal, unlike <a href="https://marlinfw.org/tools/u8glib/converter.html"><code>converter.html</code></a> would have generated. It's actually 3 frames (0.6 seconds) of Bad Apple (albeit a bit messed up).</p> take the array from the file generated by
<code>convert frame.png frame.xmp</code>. <a href="">Very useful
for automation.</a></p>
<p>Note that the earlier example was generated using
<code>convert</code>, so it's in hexadecimal format rather than
decimal, unlike <a
href="https://marlinfw.org/tools/u8glib/converter.html"><code>converter.html</code></a>
would have generated. It's actually 3 frames (0.6 seconds) of
Bad Apple (albeit a bit messed up).</p>
<h3 id="the-end">The end</h3> <h3 id="the-end">The end</h3>
<pre><code>#ifdef CUSTOM_BOOTSCREEN_ANIMATED_FRAME_TIME <pre><code>#ifdef CUSTOM_BOOTSCREEN_ANIMATED_FRAME_TIME
@ -429,35 +460,61 @@
{ custom_start_bmp, 500 }, { custom_start_bmp, 500 },
}; };
#else #else
// Each frame shows for CUSTOM_BOOTSCREEN_FRAME_TIME // Each frame shows for CUSTOM_BOOTSCREEN_FRAME_TIME
const unsigned char * const custom_bootscreen_animation[] PROGMEM = { const unsigned char * const custom_bootscreen_animation[] PROGMEM = {
custom_start_bmp, custom_start_bmp0, custom_start_bmp1}; custom_start_bmp, custom_start_bmp0, custom_start_bmp1};
#endif</code></pre> #endif</code></pre>
<p>If <code>CUSTOM_BOOTSCREEN_ANIMATED_FRAME_TIME</code> exists, the time for each frame is set to its corresponding value (milliseconds). If it doesn't exist, then every frame needs to be listed in the other thing. I don't know why, I just don't question it.</p> <p>If <code>CUSTOM_BOOTSCREEN_ANIMATED_FRAME_TIME</code> exists,
the time for each frame is set to its corresponding value
(milliseconds). If it doesn't exist, then every frame needs to
be listed in the other thing. I don't know why, I just don't
question it.</p>
<h2 id="how-to">How-to</h2> <h2 id="how-to">How-to</h2>
<h3 id="manually">Manually</h3> <h3 id="manually">Manually</h3>
<ol type="1"> <ol type="1">
<li>Copy the starting code into <code>_Bootscreen.h</code></li> <li>Copy the starting code into <code>_Bootscreen.h</code></li>
<li>Generate each frame's byte array using <a href="https://marlinfw.org/tools/u8glib/converter.html"><code>converter.html</code></a>, then paste it into the file. Adjust the naming as needed (remember, it goes <code>custom_start_bmp</code>, <code>custom_start_bmp0</code>, <code>custom_start_bmp1</code>)</li> <li>Generate each frame's byte array using <a
href="https://marlinfw.org/tools/u8glib/converter.html"><code>converter.html</code></a>,
then paste it into the file. Adjust the naming as needed
(remember, it goes <code>custom_start_bmp</code>,
<code>custom_start_bmp0</code>,
<code>custom_start_bmp1</code>)</li>
<li>Add the ending code.</li> <li>Add the ending code.</li>
</ol> </ol>
<h2 id="automatically">Automatically</h2> <h2 id="automatically">Automatically</h2>
<p>Note: This only allows for 5 FPS, no more, no less. However, I may edit <code>animator.py</code> to have an adjustable framerate.</p> <p>Note: This only allows for 5 FPS, no more, no less. However,
I may edit <code>animator.py</code> to have an adjustable
framerate.</p>
<ol type="1"> <ol type="1">
<li>Get your video, then put it into handbrake. Set the maximum resolution as 128x64, and the frame rate as 5. Export it, and take note of where it's stored.</li> <li>Get your video, then put it into handbrake. Set the maximum
<li>Run <code>git clone https://github.com/askiiart/marlin-auto-animation; cd marlin-auto-animation/</code></li> resolution as 128x64, and the frame rate as 5. Export it, and
<li>Edit <code>animator.py</code>, and specify the path to the video. (<code>video = /path/to/video.mp4</code>)</li> take note of where it's stored.</li>
<li>Run <code>python3 animator.py</code>. Depending on the size of your video, this might take a few minutes.</li> <li>Run
<code>git clone https://github.com/askiiart/marlin-auto-animation; cd marlin-auto-animation/</code></li>
<li>Edit <code>animator.py</code>, and specify the path to the
video. (<code>video = /path/to/video.mp4</code>)</li>
<li>Run <code>python3 animator.py</code>. Depending on the size
of your video, this might take a few minutes.</li>
</ol> </ol>
<h2 id="tools">Tools</h2> <h2 id="tools">Tools</h2>
<ul> <ul>
<li><a href="https://github.com/askiiart/marlin-auto-animation">My video-to-animation maker</a> (<a href="https://git.askiiart.net/askiiart/marlin-auto-animation">Mirror</a>)</li> <li><a
<li><a href="https://marlinfw.org/tools/u8glib/converter.html">Marlin official image-to-byte array tool</a> (<a href="https://github.com/MarlinFirmware/MarlinDocumentation/blob/master/_tools/u8glib/converter.html">Source</a>) href="https://github.com/askiiart/marlin-auto-animation">My
video-to-animation maker</a> (<a
href="https://git.askiiart.net/askiiart/marlin-auto-animation">Mirror</a>)</li>
<li><a
href="https://marlinfw.org/tools/u8glib/converter.html">Marlin
official image-to-byte array tool</a> (<a
href="https://github.com/MarlinFirmware/MarlinDocumentation/blob/master/_tools/u8glib/converter.html">Source</a>)
<ul> <ul>
<li>There's also <a href="https://marlinfw.org/tools/u8glib/converter2.html"><code>converter2.html</code></a>, but I'd recommending just using <a href="https://marlinfw.org/tools/u8glib/converter.html"><code>converter.html</code></a>, mostly because decimal allows for a "preview" of sorts.</li> <li>There's also <a
href="https://marlinfw.org/tools/u8glib/converter2.html"><code>converter2.html</code></a>,
but I'd recommending just using <a
href="https://marlinfw.org/tools/u8glib/converter.html"><code>converter.html</code></a>,
mostly because decimal allows for a "preview" of sorts.</li>
</ul></li> </ul></li>
</ul> </ul>
</body> </body>

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</head> </head>
<body> <body>
<h1 id="askiiarts-site">askiiart's site</h1> <h1 id="askiiarts-site">askiiart's site</h1>
<p>I'm a hobby programmer and co-founder and vice president of the <a href="https://codeberg.org/TCCD-CompSci-and-Coding-Club/">TCCD CompSci and Coding Club</a>. This is my site.</p> <p>I'm a hobby programmer and co-founder and vice president of
<p><strong><a href="/resume.html">See my resume here!</a></strong></p> the <a
href="https://codeberg.org/TCCD-CompSci-and-Coding-Club/">TCCD
CompSci and Coding Club</a>. This is my site.</p>
<p><strong><a href="/resume.html">See my resume
here!</a></strong></p>
<h2 id="personal-links">Personal links</h2> <h2 id="personal-links">Personal links</h2>
<ul> <ul>
<li><a rel="me" href="https://git.askiiart.net/askiiart">Gitea</a> (my main git thing)</li> <li><a rel="me" href="https://git.askiiart.net/askiiart">Gitea</a>
(my main git thing)</li>
<li><a rel="me" href="https://github.com/askiiart">GitHub</a></li> <li><a rel="me" href="https://github.com/askiiart">GitHub</a></li>
<li><a rel="me" href="https://codeberg.org/askiiart">Codeberg</a> (rarely used, aside from club stuff)</li> <li><a rel="me" href="https://codeberg.org/askiiart">Codeberg</a>
(rarely used, aside from club stuff)</li>
<li><a rel="me" href="https://infosec.exchange/@askiiart">Mastodon</a></li> <li><a rel="me" href="https://infosec.exchange/@askiiart">Mastodon</a></li>
<li><a href="https://news.ycombinator.com/user?id=askiiart">Hacker News</a></li> <li><a
<li>Discord: <a href="https://discord.com/users/552658564368302092">askiiart#5353</a></li> href="https://news.ycombinator.com/user?id=askiiart">Hacker
<li>Email: <a rel="me" href="mailto:mail@askiiart.net">mail@askiiart.net</a></li> News</a></li>
<li>Discord: <a
href="https://discord.com/users/552658564368302092">askiiart</a></li>
<li>Email:
<a rel="me" href="mailto:mail@askiiart.net">mail@askiiart.net</a></li>
</ul> </ul>
<h2 id="site-links">Site Links</h2> <h2 id="site-links">Site Links</h2>
<ul> <ul>
<li><a href="https://git.askiiart.net/">Gitea</a></li> <li><a href="https://git.askiiart.net/">Gitea</a></li>
<li><a href="/repos/">My yum repo</a> <li><a href="/repos/">My yum repo</a>
<ul> <ul>
<li>A yum repo for stuff I add. I'll probably make it into an NVIDIA 470 driver repo because <a href="https://www.youtube.com/watch?v=IVpOyKCNZYw">NVIDIA is a pain</a>.</li> <li>A yum repo for stuff I add. I'll probably make it into an
NVIDIA 470 driver repo because <a
href="https://www.youtube.com/watch?v=IVpOyKCNZYw">NVIDIA is a
pain</a>.</li>
</ul></li> </ul></li>
<li><a href="https://element.askiiart.net/">Element</a> <li><a href="https://element.askiiart.net/">Element</a>
<ul> <ul>
@ -49,11 +62,14 @@
</ul></li> </ul></li>
<li><a href="https://status.askiiart.net/">Status</a> <li><a href="https://status.askiiart.net/">Status</a>
<ul> <ul>
<li>The status page for all the publicly accessible services on my site.</li> <li>The status page for all the publicly accessible services on
my site.</li>
</ul></li> </ul></li>
<li><a href="https://bibliogram.askiiart.net/applysettings/3bb4944d6d346268ae9bd84f42bc9a51">Bibliogram</a> <li><a
href="https://bibliogram.askiiart.net/applysettings/3bb4944d6d346268ae9bd84f42bc9a51">Bibliogram</a>
<ul> <ul>
<li>An alternative frontend to Instagram (currently broken).</li> <li>An alternative frontend to Instagram (currently
broken).</li>
</ul></li> </ul></li>
</ul> </ul>
<h2 id="pages">Pages</h2> <h2 id="pages">Pages</h2>
@ -61,26 +77,36 @@
<li>This page (<a href="/index.md">markdown</a>)</li> <li>This page (<a href="/index.md">markdown</a>)</li>
<li>Blog <li>Blog
<ul> <ul>
<li><a href="/blog/marlin-boot-animations.html">Marlin Boot Animations</a> - Make your Marlin boot screen animated! Includes animation formatting documentation. (<a href="/blog/marlin-boot-animations.md">markdown</a>)</li> <li><a href="/blog/marlin-boot-animations.html">Marlin Boot
Animations</a> - Make your Marlin boot screen animated! Includes
animation formatting documentation. (<a
href="/blog/marlin-boot-animations.md">markdown</a>)</li>
</ul></li> </ul></li>
<li><a href="/resume.html">Resume</a> (<a href="/resume.md">markdown</a>)</li> <li><a href="/resume.html">Resume</a> (<a
<li><a href="/portfolio.html">Portfolio</a> (<a href="/portfolio.md">markdown</a>)</li> href="/resume.md">markdown</a>)</li>
<li><a href="/portfolio.html">Portfolio</a> (<a
href="/portfolio.md">markdown</a>)</li>
</ul> </ul>
<h2 id="cool-stuff">Cool Stuff</h2> <h2 id="cool-stuff">Cool Stuff</h2>
<ul> <ul>
<li><a href="https://streetpass.social/">StreetPass for Mastodon</a> <li><a href="https://streetpass.social/">StreetPass for
Mastodon</a>
<ul> <ul>
<li>Basically Nintendo StreetPass, but for Mastodon</li> <li>Basically Nintendo StreetPass, but for Mastodon</li>
</ul></li> </ul></li>
<li><a href="https://bestmotherfucking.website/">Best Motherf**king Website</a> (sorry for the harsh language) <li><a href="https://bestmotherfucking.website/">Best
Motherf**king Website</a> (sorry for the harsh language)
<ul> <ul>
<li>A fantastic looking satirical, but rude website, mocking things such as "5MB background video[s] of hipsters poking at their iPhones"</li> <li>A fantastic looking satirical, but rude website, mocking
things such as "5MB background video[s] of hipsters poking at
their iPhones"</li>
</ul></li> </ul></li>
</ul> </ul>
<h2 id="othermeta">Other/Meta</h2> <h2 id="othermeta">Other/Meta</h2>
<p>If you like what you see here, a donation would be nice.</p> <p>If you like what you see here, a donation would be nice.</p>
<ul> <ul>
<li><wrap>Monero: <a href="monero:8B7KKtrTLVuAva39qEfb6acvocX7gN1DANkaatSutDPZ7ySpCoVn8jndZcFUQyhnLAD8MjuNv983w7ZG79oZv8KBCFEo69w&amp;tx_description=donation_from_site">8B7KKtrTLVuAva39qEfb6acvocX7gN1DANkaatSutDPZ7ySpCoVn8jndZcFUQyhnLAD8MjuNv983w7ZG79oZv8KBCFEo69w</a></wrap></li> <li><wrap>Monero: <a
href="monero:8B7KKtrTLVuAva39qEfb6acvocX7gN1DANkaatSutDPZ7ySpCoVn8jndZcFUQyhnLAD8MjuNv983w7ZG79oZv8KBCFEo69w&amp;tx_description=donation_from_site">8B7KKtrTLVuAva39qEfb6acvocX7gN1DANkaatSutDPZ7ySpCoVn8jndZcFUQyhnLAD8MjuNv983w7ZG79oZv8KBCFEo69w</a></wrap></li>
</ul> </ul>
</body> </body>
<footer> <footer>

View file

@ -11,7 +11,7 @@ I'm a hobby programmer and co-founder and vice president of the [TCCD CompSci an
- <a rel="me" href="https://codeberg.org/askiiart">Codeberg</a> (rarely used, aside from club stuff) - <a rel="me" href="https://codeberg.org/askiiart">Codeberg</a> (rarely used, aside from club stuff)
- <a rel="me" href="https://infosec.exchange/@askiiart">Mastodon</a> - <a rel="me" href="https://infosec.exchange/@askiiart">Mastodon</a>
- [Hacker News](https://news.ycombinator.com/user?id=askiiart) - [Hacker News](https://news.ycombinator.com/user?id=askiiart)
- Discord: [askiiart#5353](https://discord.com/users/552658564368302092) - Discord: [askiiart](https://discord.com/users/552658564368302092)
- Email: <a rel="me" href="mailto:mail@askiiart.net">mail@askiiart.net</a> - Email: <a rel="me" href="mailto:mail@askiiart.net">mail@askiiart.net</a>
## Site Links ## Site Links

View file

@ -10,36 +10,61 @@
<h1 id="portfolio">Portfolio</h1> <h1 id="portfolio">Portfolio</h1>
<h2 id="projects">Projects</h2> <h2 id="projects">Projects</h2>
<ul> <ul>
<li><a href="https://git.askiiart.net/askiiart/universal-fast-stable-diffusion">askiiart/universal-fast-stable-diffusion</a> <li><a
href="https://git.askiiart.net/askiiart/universal-fast-stable-diffusion">askiiart/universal-fast-stable-diffusion</a>
<ul> <ul>
<li>A semi-universal version of <a href="https://github.com/TheLastBen/fast-stable-diffusion">TheLastBen/fast-stable-diffusion</a>, it just requires a supported GPU and the dependencies to be installed.</li> <li>A semi-universal version of <a
href="https://github.com/TheLastBen/fast-stable-diffusion">TheLastBen/fast-stable-diffusion</a>,
it just requires a supported GPU and the dependencies to be
installed.</li>
</ul></li> </ul></li>
<li><a href="https://askiiart.net">askiiart.net</a> <li><a href="https://askiiart.net">askiiart.net</a>
<ul> <ul>
<li>My site. I've got a bunch of services running on it, like <a href="https://git.askiiart.net">Gitea</a> and <a href="https://invidious.askiiart.net">Invidious</a>.</li> <li>My site. I've got a bunch of services running on it, like <a
<li><a href="https://git.askiiart.net/askiiart/askiiart-net">askiiart/askiiart-net</a> - The site's source code.</li> href="https://git.askiiart.net">Gitea</a> and <a
href="https://invidious.askiiart.net">Invidious</a>.</li>
<li><a
href="https://git.askiiart.net/askiiart/askiiart-net">askiiart/askiiart-net</a>
- The site's source code.</li>
</ul></li> </ul></li>
<li><a href="https://git.askiiart.net/askiiart/docker-composer">askiiart/docker-composer</a> <li><a
href="https://git.askiiart.net/askiiart/docker-composer">askiiart/docker-composer</a>
<ul> <ul>
<li>Some little convenience scripts for docker compose. The main thing is to compose a bunch of stuff at once.</li> <li>Some little convenience scripts for docker compose. The main
thing is to compose a bunch of stuff at once.</li>
</ul></li> </ul></li>
<li><a href="https://git.askiiart.net/askiiart/turtle_match">askiiart/turtle_match</a> <li><a
href="https://git.askiiart.net/askiiart/turtle_match">askiiart/turtle_match</a>
<ul> <ul>
<li>A turtle-themed memory game, and my final project for ITSE-1479 (Intro to Scripting Languages).</li> <li>A turtle-themed memory game, and my final project for
ITSE-1479 (Intro to Scripting Languages).</li>
</ul></li> </ul></li>
</ul> </ul>
<h2 id="contributions">Contributions</h2> <h2 id="contributions">Contributions</h2>
<ul> <ul>
<li>Added some stuff to <a href="https://github.com/Haxxnet/Compose-Examples">Haxxnet/Compose-Examples</a> <li>Added some stuff to <a
href="https://github.com/Haxxnet/Compose-Examples">Haxxnet/Compose-Examples</a>
<ul> <ul>
<li><a href="https://github.com/Haxxnet/Compose-Examples/pull/9">Pull Request 9</a> - Add *arrs, downloaders, Plex, Jellyfin, Jackett</li> <li><a
<li><a href="https://github.com/Haxxnet/Compose-Examples/pull/12">Pull Request 12</a> - Add bibliogram, ombi, librephotos, nitter, whoogle</li> href="https://github.com/Haxxnet/Compose-Examples/pull/9">Pull
Request 9</a> - Add *arrs, downloaders, Plex, Jellyfin,
Jackett</li>
<li><a
href="https://github.com/Haxxnet/Compose-Examples/pull/12">Pull
Request 12</a> - Add bibliogram, ombi, librephotos, nitter,
whoogle</li>
</ul></li> </ul></li>
<li>Non-code contributions to <a href="https://github.com/TheLastBen/fast-stable-diffusion">TheLastBen/fast-stable-diffusion</a></li> <li>Non-code contributions to <a
<li>Made minor improvements to <a href="https://github">tuwonga/fast_Dreambooth_4_kaggle</a> href="https://github.com/TheLastBen/fast-stable-diffusion">TheLastBen/fast-stable-diffusion</a></li>
<li>Made minor improvements to <a
href="https://github">tuwonga/fast_Dreambooth_4_kaggle</a>
<ul> <ul>
<li><a href="https://github.com/tuwonga/fast_Dreambooth_4_kaggle/pull/5">Pull Request 5</a> - Make site/dist-packages robust</li> <li><a
<li><a href="https://github.com/tuwonga/fast_Dreambooth_4_kaggle/pull/6">Pull Request 6</a> - Improve readability, fix typos, etc.</li> href="https://github.com/tuwonga/fast_Dreambooth_4_kaggle/pull/5">Pull
Request 5</a> - Make site/dist-packages robust</li>
<li><a
href="https://github.com/tuwonga/fast_Dreambooth_4_kaggle/pull/6">Pull
Request 6</a> - Improve readability, fix typos, etc.</li>
</ul></li> </ul></li>
</ul> </ul>
</body> </body>

View file

@ -9,18 +9,25 @@
<body> <body>
<h1 id="resume">Resume</h1> <h1 id="resume">Resume</h1>
<p> <p>
Benjamin Zimmerman <br> <a href="resume@askiiart.net">resume@askiiart.net</a> <br> This is public, so I'm not going to put my phone number or address here. Please use email as the primary method of contact. Benjamin Zimmerman <br>
<a href="resume@askiiart.net">resume@askiiart.net</a> <br> This
is public, so I'm not going to put my phone number or address
here. Please use email as the primary method of contact.
</p> </p>
<h2 id="professional-experience">Professional Experience</h2> <h2 id="professional-experience">Professional Experience</h2>
<ul> <ul>
<li>I began computer repair when I was in third grade and built my first computer at age 12. I now run a computer repair business, Ben's PC Repair, out of my home. I do this on the side while I'm in school, but I may expand it.</li> <li>I began computer repair when I was in third grade and built
my first computer at age 12. I now run a computer repair
business, Ben's PC Repair, out of my home. I do this on the side
while I'm in school, but I may expand it.</li>
</ul> </ul>
<h2 id="skills-and-other-traits">Skills and other traits</h2> <h2 id="skills-and-other-traits">Skills and other traits</h2>
<ul> <ul>
<li>Fluent in Java and Python.</li> <li>Fluent in Java and Python.</li>
<li>Can learn just about anything fast. <li>Can learn just about anything fast.
<ul> <ul>
<li><em>Very</em> fast learner in programming-related topics.</li> <li><em>Very</em> fast learner in programming-related
topics.</li>
</ul></li> </ul></li>
<li>Proficient in Windows or Linux, CLI or GUI.</li> <li>Proficient in Windows or Linux, CLI or GUI.</li>
<li>Traits: <li>Traits:
@ -32,20 +39,28 @@
<li>Flexible.</li> <li>Flexible.</li>
</ul></li> </ul></li>
</ul> </ul>
<h2 id="portfolio"><a href="https://askiiart.net/portfolio.html">Portfolio</a></h2> <h2 id="portfolio"><a
href="https://askiiart.net/portfolio.html">Portfolio</a></h2>
<p>Highlights:</p> <p>Highlights:</p>
<ul> <ul>
<li><a href="http://github.com/askiiart/universal-fast-stable-diffusion">askiiart/universal-fast-stable-diffusion</a> <li><a
href="http://github.com/askiiart/universal-fast-stable-diffusion">askiiart/universal-fast-stable-diffusion</a>
<ul> <ul>
<li>A semi-universal version of <a href="https://github.com/TheLastBen/fast-stable-diffusion">TheLastBen/fast-stable-diffusion</a>, it just requires a supported GPU and the dependencies to be installed.</li> <li>A semi-universal version of <a
href="https://github.com/TheLastBen/fast-stable-diffusion">TheLastBen/fast-stable-diffusion</a>,
it just requires a supported GPU and the dependencies to be
installed.</li>
</ul></li> </ul></li>
<li><a href="https://git.askiiart.net/askiiart/askiiart-net">askiiart/askiiart-net</a> <li><a
href="https://git.askiiart.net/askiiart/askiiart-net">askiiart/askiiart-net</a>
<ul> <ul>
<li>My site's source code</li> <li>My site's source code</li>
</ul></li> </ul></li>
<li><a href="https://askiiart.net">askiiart.net</a> <li><a href="https://askiiart.net">askiiart.net</a>
<ul> <ul>
<li>My site. I have several of services running on it, like <a href="https://git.askiiart.net">Gitea</a> and <a href="https://invidious.askiiart.net">Invidious</a>.</li> <li>My site. I have several of services running on it, like <a
href="https://git.askiiart.net">Gitea</a> and <a
href="https://invidious.askiiart.net">Invidious</a>.</li>
</ul></li> </ul></li>
</ul> </ul>
<h2 id="academics">Academics</h2> <h2 id="academics">Academics</h2>
@ -55,16 +70,21 @@
<li>Collegiate Academy of Birdville, Haltom City, Texas</li> <li>Collegiate Academy of Birdville, Haltom City, Texas</li>
<li>Current GPA 3.8</li> <li>Current GPA 3.8</li>
</ul></li> </ul></li>
<li>Associate of Applied Science in Programming, degree anticipated 2025 <li>Associate of Applied Science in Programming, degree
anticipated 2025
<ul> <ul>
<li>Tarrant County College, Tarrant County, Texxas</li> <li>Tarrant County College, Tarrant County, Texxas</li>
<li>Current GPA 3.8</li> <li>Current GPA 3.8</li>
</ul></li> </ul></li>
</ul> </ul>
<h2 id="extracurriculars-and-community-service">Extracurriculars and community service</h2> <h2 id="extracurriculars-and-community-service">Extracurriculars
and community service</h2>
<ul> <ul>
<li>Cofounder and current vice president of the <a href="https://codeberg.org/TCCD-CompSci-and-Coding-Club/">TCCD CompSci and Coding Club</a>.</li> <li>Cofounder and current vice president of the <a
<li>Complete a minimum of 20 hours of community service each year.</li> href="https://codeberg.org/TCCD-CompSci-and-Coding-Club/">TCCD
CompSci and Coding Club</a>.</li>
<li>Complete a minimum of 20 hours of community service each
year.</li>
</ul> </ul>
</body> </body>
<footer> <footer>

View file

@ -18,7 +18,8 @@
<li>PSU: Corsair CX450M (2015)</li> <li>PSU: Corsair CX450M (2015)</li>
<li>UPS: CyberPower CP1500PFCLCD</li> <li>UPS: CyberPower CP1500PFCLCD</li>
<li>Case: Silverstone PS09 (would recommend!)</li> <li>Case: Silverstone PS09 (would recommend!)</li>
<li>Fans: One 80mm fan in rear (blows air out, model and details unknown), One AVC 8025 DS08025R12U in front (pulls air in)</li> <li>Fans: One 80mm fan in rear (blows air out, model and details
unknown), One AVC 8025 DS08025R12U in front (pulls air in)</li>
<li>GPU: None</li> <li>GPU: None</li>
</ul> </ul>
<h2 id="software">Software</h2> <h2 id="software">Software</h2>
@ -42,10 +43,13 @@
<li>Behind Caddy as a reverse proxy</li> <li>Behind Caddy as a reverse proxy</li>
<li>Written in markdown, then converted to HTML using pandoc <li>Written in markdown, then converted to HTML using pandoc
<ul> <ul>
<li>Script for this <a href="https://git.askiiart.net/askiiart/askiiart-net/src/branch/main/md2html.py">here</a></li> <li>Script for this <a
<li>pandoc is one of the very few things I don't have in Docker (yet)</li> href="https://git.askiiart.net/askiiart/askiiart-net/src/branch/main/md2html.py">here</a></li>
<li>pandoc is one of the very few things I don't have in Docker
(yet)</li>
</ul></li> </ul></li>
<li><a href="https://git.askiiart.net/askiiart/askiiart-net">All in a git repo</a></li> <li><a href="https://git.askiiart.net/askiiart/askiiart-net">All
in a git repo</a></li>
</ul> </ul>
</body> </body>
<footer> <footer>