Fixed Game.java sameColor multiplier, tested in Java 8, works.
Cleaned up GameWheel sort and scramble code a bit.
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1 changed files with 7 additions and 11 deletions
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@ -10,7 +10,7 @@ public class GameWheel
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/* Returns string representation of GameWheel with each numbered slice
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/* Returns string representation of GameWheel with each numbered slice
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* on a new line
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* on a new line
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*/
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*/
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public String toString(){
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public String toString(){
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//Implement the toString method here
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//Implement the toString method here
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@ -28,7 +28,6 @@ public class GameWheel
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public void scramble()
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public void scramble()
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{
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{
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//Implement the scramble method here
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//Implement the scramble method here
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ArrayList<Slice> newSlices = new ArrayList<>();
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ArrayList<Slice> redStuff = new ArrayList<>(shuffle(colorSplit(slices, "red")));
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ArrayList<Slice> redStuff = new ArrayList<>(shuffle(colorSplit(slices, "red")));
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ArrayList<Slice> blueStuff = new ArrayList<>(shuffle(colorSplit(slices, "blue")));
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ArrayList<Slice> blueStuff = new ArrayList<>(shuffle(colorSplit(slices, "blue")));
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ArrayList<Slice> blackStuff = new ArrayList<>(shuffle(colorSplit(slices, "black")));
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ArrayList<Slice> blackStuff = new ArrayList<>(shuffle(colorSplit(slices, "black")));
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@ -37,18 +36,17 @@ public class GameWheel
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int redCount = 0;
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int redCount = 0;
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for (int i = 0; i < 20; i++){
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for (int i = 0; i < 20; i++){
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if (i % 5 == 0){
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if (i % 5 == 0){
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newSlices.add(blackStuff.get(blackCount));
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slices.add(blackStuff.get(blackCount));
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blackCount++;
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blackCount++;
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} else if (i % 2 == 0){
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} else if (i % 2 == 0){
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newSlices.add(blueStuff.get(blueCount));
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slices.add(blueStuff.get(blueCount));
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blueCount++;
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blueCount++;
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} else {
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} else {
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newSlices.add(redStuff.get(redCount));
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slices.add(redStuff.get(redCount));
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redCount++;
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redCount++;
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}
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}
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}
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}
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slices.subList(0, 20).clear();
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slices.subList(0, 20).clear();
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slices.addAll(newSlices);
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}
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}
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@ -61,7 +59,6 @@ public class GameWheel
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- Need to use colorSplit(ArrayList<Slice>) and sort(ArrayList<Slice>) to sort
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- Need to use colorSplit(ArrayList<Slice>) and sort(ArrayList<Slice>) to sort
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individual lists, then combine into big list similar to scramble method.
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individual lists, then combine into big list similar to scramble method.
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*/
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*/
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ArrayList<Slice> newSlices = new ArrayList<>();
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ArrayList<Slice> redStuff = new ArrayList<>(privateSort(colorSplit(slices, "red")));
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ArrayList<Slice> redStuff = new ArrayList<>(privateSort(colorSplit(slices, "red")));
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ArrayList<Slice> blueStuff = new ArrayList<>(privateSort(colorSplit(slices, "blue")));
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ArrayList<Slice> blueStuff = new ArrayList<>(privateSort(colorSplit(slices, "blue")));
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ArrayList<Slice> blackStuff = new ArrayList<>(privateSort(colorSplit(slices, "black")));
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ArrayList<Slice> blackStuff = new ArrayList<>(privateSort(colorSplit(slices, "black")));
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@ -70,18 +67,17 @@ public class GameWheel
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int redCount = 0;
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int redCount = 0;
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for (int i = 0; i < 20; i++){
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for (int i = 0; i < 20; i++){
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if (i % 5 == 0){
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if (i % 5 == 0){
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newSlices.add(blackStuff.get(blackCount));
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slices.add(blackStuff.get(blackCount));
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blackCount++;
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blackCount++;
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} else if (i % 2 == 0){
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} else if (i % 2 == 0){
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newSlices.add(blueStuff.get(blueCount));
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slices.add(blueStuff.get(blueCount));
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blueCount++;
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blueCount++;
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} else {
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} else {
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newSlices.add(redStuff.get(redCount));
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slices.add(redStuff.get(redCount));
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redCount++;
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redCount++;
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}
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}
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}
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}
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slices.subList(0, 20).clear();
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slices.subList(0, 20).clear();
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slices.addAll(newSlices);
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}
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}
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/* COMPLETED METHODS - YOU DO NOT NEED TO CHANGE THESE */
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/* COMPLETED METHODS - YOU DO NOT NEED TO CHANGE THESE */
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